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  1. #1
    Player
    SigmaOZ's Avatar
    Join Date
    Dec 2014
    Location
    Gridania
    Posts
    753
    Character
    Sigma Alpheratz
    World
    Faerie
    Main Class
    White Mage Lv 99
    I hope this Miqo'te doesn't look better because it's barely one month in development. Does no one notice the polygon count is exactly the same?.


    There is no improvement to the model and better models are required.


    The dev team needs to make the models rounder (smoother) by increasing the polygon count even if they have to emphasize the player character above any other players or NPCs like they've done with shadows in Endwalker.


    I don't want blocky knees or thighs anymore, I want round fingers and bare feet also.



    (4)

  2. #2
    Player
    Shironeko_Narunyan's Avatar
    Join Date
    Jul 2021
    Posts
    395
    Character
    Noraneko Narunyan
    World
    Sophia
    Main Class
    White Mage Lv 90
    Quote Originally Posted by SigmaOZ View Post
    I hope this Miqo'te doesn't look better because it's barely one month in development. Does no one notice the polygon count is exactly the same?.


    There is no improvement to the model and better models are required.


    The dev team needs to make the models rounder (smoother) by increasing the polygon count even if they have to emphasize the player character above any other players or NPCs like they've done with shadows in Endwalker.


    I don't want blocky knees or thighs anymore, I want round fingers and bare feet also.



    Yeah, the models need an update. Look at female elezen, for example. Not only are they pretty bad proportion-wise, they're also walking triangles with really weird animations. Only male Au'ra run animation is worse (Goofy).

    I do hope they don't go the Blizzard way of Disney-fying the characters, but I don't think we're in danger of seeing that happen.
    (0)