Hello everyone that bothers to read this. Here I will go over all of the some reasons why the loot system for Savage and Tomes takes way too long. Am I making this post because I'm salty I consistently lose rolls in P4S? Maybe. But there's actually some issues here I want to bring to light. This is primarily from the perspective of using Party Finder. Not everyone is social enough to like the setting of a static or likes schedules and prefer to play at their own leisure.
Savage loot rules are unfair.
Typically the last turn of a Savage tier will contain two pieces your job needs for BiS. If you have bad luck you will need 16 weeks just to finish gearing a single job. This is my biggest issue with the gearing. 16 weeks is simply way too long. That is also assuming you clear the tier week 1. If you clear it today, Feb. 18th, and you aren't lucky, you won't be seeing your gear until JUNE. And by June the tier will be unlocked to where you can free farm everything anyway. The gap of gear distribution between pugs and premades is super skewed as a result of the raw drop to coffer change in SHB.
The book system is outdated.
This was added when Gordias was the current savage tier and doesn't particularly help people who aren't lucky. It's better than nothing but the luck chad that wins everything anyways will also get books, meaning they progress gear twice as fast as you because reasons. Furthermore, for example, it takes 4 weeks worth of books to upgrade a 1 week tome item and 4 weeks for an equivalent at the same item level. However when you get to chest pieces, it is 4 books for an upgrade of a 2 week tome item vs 8 weeks of books for an equivalent. What sense does that make?
The weekly tome cap being 450 is arbitrary.
Ask Warrior players how they feel about this. If your job requires a lot of tome pieces you hate this, but if your job doesn't you probably don't even care about this.
Even in a static setting, random coffers are frustrating.
Need a glove coffer for someone? Enjoy seeing the hat coffer drop 6 weeks in a row.
What solutions are there to ease this?
Quite a few things you can do to make gearing up not a pain in the butt.
1. Reduce book cost of items in the latter floors of the savage tier.
2. Give someone a free coffer on their first clear.
3. Make the weekly tome cap 500 instead of 450.
4. Make it so that one person can't destroy chest number if they cleared for the week.
5. Add a random chest piece drop to the final floor of a Savage tier, like how weapons do.
For a player base that boasts about how unrestrictive the game is with what jobs you play, it doesn't really seem that way. Why not just let players have a bit more access to gear? It will be obsolete soon after you gear a job anyways. If you are gearing up for Dragonsong and are unlucky, you'll only have one job ready to go by its release.