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  1. #1
    Player
    localareanetwork's Avatar
    Join Date
    Feb 2021
    Location
    Ul'Dah
    Posts
    255
    Character
    Local-area Network
    World
    Cactuar
    Main Class
    Samurai Lv 100

    Gearing up in this game takes way too long in my opinion.

    Hello everyone that bothers to read this. Here I will go over all of the some reasons why the loot system for Savage and Tomes takes way too long. Am I making this post because I'm salty I consistently lose rolls in P4S? Maybe. But there's actually some issues here I want to bring to light. This is primarily from the perspective of using Party Finder. Not everyone is social enough to like the setting of a static or likes schedules and prefer to play at their own leisure.

    Savage loot rules are unfair.
    Typically the last turn of a Savage tier will contain two pieces your job needs for BiS. If you have bad luck you will need 16 weeks just to finish gearing a single job. This is my biggest issue with the gearing. 16 weeks is simply way too long. That is also assuming you clear the tier week 1. If you clear it today, Feb. 18th, and you aren't lucky, you won't be seeing your gear until JUNE. And by June the tier will be unlocked to where you can free farm everything anyway. The gap of gear distribution between pugs and premades is super skewed as a result of the raw drop to coffer change in SHB.

    The book system is outdated.
    This was added when Gordias was the current savage tier and doesn't particularly help people who aren't lucky. It's better than nothing but the luck chad that wins everything anyways will also get books, meaning they progress gear twice as fast as you because reasons. Furthermore, for example, it takes 4 weeks worth of books to upgrade a 1 week tome item and 4 weeks for an equivalent at the same item level. However when you get to chest pieces, it is 4 books for an upgrade of a 2 week tome item vs 8 weeks of books for an equivalent. What sense does that make?

    The weekly tome cap being 450 is arbitrary.
    Ask Warrior players how they feel about this. If your job requires a lot of tome pieces you hate this, but if your job doesn't you probably don't even care about this.

    Even in a static setting, random coffers are frustrating.
    Need a glove coffer for someone? Enjoy seeing the hat coffer drop 6 weeks in a row.

    What solutions are there to ease this?
    Quite a few things you can do to make gearing up not a pain in the butt.
    1. Reduce book cost of items in the latter floors of the savage tier.
    2. Give someone a free coffer on their first clear.
    3. Make the weekly tome cap 500 instead of 450.
    4. Make it so that one person can't destroy chest number if they cleared for the week.
    5. Add a random chest piece drop to the final floor of a Savage tier, like how weapons do.

    For a player base that boasts about how unrestrictive the game is with what jobs you play, it doesn't really seem that way. Why not just let players have a bit more access to gear? It will be obsolete soon after you gear a job anyways. If you are gearing up for Dragonsong and are unlucky, you'll only have one job ready to go by its release.
    (17)

  2. #2
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,092
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    I think I'd be fine with them just normalizing the number of books needed for gear to four as the later fights are more difficult to justify that.
    (3)

  3. #3
    Player
    Alklios's Avatar
    Join Date
    Jul 2015
    Posts
    126
    Character
    Aelfred Sigmundsson
    World
    Balmung
    Main Class
    Dark Knight Lv 60
    200 hours of pve grind just to get your skills in likewise titles isn't better

    Not having structure is why players went from 1m to 10m hp in legion and 20k to 500k hp in BFA and ive had to quit WoW and a bunch of games from no life to win

    It sucks you gotta gear up a "main" in ff first before others
    (0)

  4. #4
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,227
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Gearing up doesn't take long. Buy crafted gear on the market board or get uncapped tomestone gear. That's it.

    Savage gear is optional and not required for any content except the latest Ultimate. It's just there for bragging rights.

    Making it take weeks to get the highest possible item level is intentional to keep you doing all of the content for weeks. By doing the content for weeks, you help others who are slower to clear it whether that is the dungeons in the expert roulette or doing savage in party finder.

    Quote Originally Posted by localareanetwork View Post
    The gap of gear distribution between pugs and premades is super skewed as a result of the raw drop to coffer change in SHB.
    This is a good point although it is a lot of bad luck to lose the roll 16 times.

    4. Make it so that one person can't destroy chest number if they cleared for the week.
    I wish this didn't exist.
    (17)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  5. #5
    Player
    ErryK's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    2,424
    Character
    Ethan Vayne
    World
    Ragnarok
    Main Class
    Sage Lv 100
    Quote Originally Posted by localareanetwork View Post
    16 weeks is simply way too long.
    no one is taking sixteen weeks to gear up. we are in week 7 and almost everyone in my static has bis, at the very least we are looking at week 9 to have everyone in bis as we were missing one chest piece. if you're talking about pfing and rolling for gear there... that's another story entirely. sixteen weeks isn't long there either, unless you're intending to do ultimate.

    i'll say though at this point the game should have transferred to personal loot from raids rather than it being shared. as a way to balance it, just give everyone the choice of picking one item per fight rather than dropping three accessories/two items+upgrades/a weapon+a chest coffer. we have 11 slots that need to be filled, it would guaranteed take less that way, and everyone is guaranteed a piece per week. no one is gearing too fast.
    (0)
    Last edited by ErryK; 02-19-2022 at 11:03 AM.

  6. #6
    Player
    Xrystofer's Avatar
    Join Date
    Nov 2021
    Posts
    92
    Character
    Valerial Snowfall
    World
    Phantom
    Main Class
    Samurai Lv 90
    Quote Originally Posted by localareanetwork View Post
    Hello everyone that bothers to read this. Here I will go over all of the some reasons why the loot system for Savage and Tomes takes way too long.
    I cleared P1-3S and got nothing when everyone had at least 590 iLevel (Except me). It was soul-crushing to get nothing. At least with a static there's some comfort in knowing that you will take turns and get the drops at some point. With PF there's no guarantee except the books.
    (1)

  7. #7
    Player
    Bacent's Avatar
    Join Date
    Nov 2013
    Location
    Kweh
    Posts
    1,834
    Character
    Bacent Rekkes
    World
    Famfrit
    Main Class
    Gladiator Lv 90
    You raiding with complete randos? If so then good luck with that. At least it isn't JUST the treasure chest drops in which you could never see what you needed.
    (1)
    Please show support for chocobo boots to be added -> http://forum.square-enix.com/ffxiv/threads/323512-Suggestion-for-an-item-to-be-added-to-gold-saucer-Chocobo-Boots

    Unhappy with how they implemented Mahjong? -> http://forum.square-enix.com/ffxiv/threads/381358-Mahjong-is-the-most-depressing-mini-game-you-ve-added-to-XIV

  8. #8
    Player
    LisSquid's Avatar
    Join Date
    Jan 2021
    Posts
    1,366
    Character
    Mother Kos
    World
    Hyperion
    Main Class
    Reaper Lv 90
    It may just be me, but I always felt like BiS is a luxury. You are able to complete the tier week 1 (skill level allowing) with what you had access to week 1, so being BiS asap is not necessary. Does it feel good? Yeah, but it's not the reason you're not clearing in one pull every week. It's one of the few carrots we have to do Savage, and plenty of people are already in their full sets.
    (4)

  9. #9
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,835
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by localareanetwork View Post
    4. Make it so that one person can't destroy chest number if they cleared for the week.
    This is possibly the worst penalty I could think of from this loot system. I get it, they want to slow down the luxury gearing progress. I wish we have a better system that keeps the current pace but never forfeit any chests.

    Not gonna comment on other points because based on all those similar threads in the past, there can never be the happy middle ground it seems.
    (0)

  10. #10
    Player
    zuzu-bq's Avatar
    Join Date
    May 2015
    Posts
    901
    Character
    Zuzu Belloq
    World
    Behemoth
    Main Class
    Black Mage Lv 100
    I'm fine with gearing for the most part besides the disconnect on the amount of weeks between tome and equivalent raid gear through books.
    (0)

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