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  1. #101
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by kazaran View Post
    Try working 12 hour shifts and seeing how much time you have. I like rfits award system better, you got coin drops from the raid, when enough were accumilated you traded them in for each level of gear. WHen you ahd the first set you traded that plus each peice in for the upgrade tier.
    Yup exactly, most modern MMO's have some way to work towards obtaining gear, many people have busy lives and SE need to realise the days where people sit and play for 8 hours straight are gone.

    WAKE UP YOSHI-P, before its too late.

    As YuriSan said, nobody is asking to be handed gear or 100% drops rates, the effort should meet the reward, as I said DL is the best gear in the game right now and should be hard to obtain, but spamming Moogle/Ifrit 300 times is not a good way to keep your player based interested.
    (2)
    Last edited by Jinko; 05-16-2012 at 10:04 PM.

  2. #102
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Its actually embarrassing telling my friends who play other MMO's how high end gear is distributed in this game. I tell them you have to spam two dungeons and beat each one in less than 25 minutes to get a chance at all pieces of armor, which is less than 5%. They ask how many times I have done both dungeons, I answer saying that I have beaten the dungeons more than 400+ times. They ask how many pieces I have, I answer that I only have Darklight Gauntlets. They ask me why I am wasting my time on a system that works like this and doesn't properly reward the hardcore player, I couldn't give a proper answer.

    I have talked about this in several other posts, but hell, I will talk about it again. This is definitely by far the worst dungeon structure/rewarding system I have ever seen in not only MMO's, but just online games in general. I want to ask SE, "Do you really want us to hate your content?", because this seems to be the case. You take time to make these dungeons, you make delays on patches to make sure they are right, yet, you make forceful methods to make people blast through it and exploit whatever they can.

    Every time you take a step forward, you take two steps back and trip over a coffee table. I understand the amount of people working on the 1.xx content is dramatically lower than the team focusing on 2.0, but this isn't an excuse to go half-ass on your current content. Right now, your "only" chance of surviving this and making 2.0 successful is us. I don't believe you can come in and say "Ohh this is the best stuff, so the drop system is fair.". No it is not! It is completely unfair and it doesn't reward the hard working and only rewards the lucky.

    It really pisses me off when I see someone coming in gloating that they got their full Darklight already and claiming the system is fine. No it isn't. Would your answer be the same if you did the run 400+ times and all you have to show for it is a pair of gauntlets? I doubt you would. If anything, it is simply a middle finger that Joe Blow got his set in less than 100 runs and I am at 400+ and only gotten one piece. It would be one thing if I was outlotted on pieces I want, but I have never even seen the pieces drop before! It is insane! At this point, I would love to see "anyone" in my LS have a full Darklight set, but the problem is, it just never shows. We sweat blood every night since 1.21, completing speed runs and going through a large series of disappointments. The worst part is, we get nothing coming out of it! How is this fair SE? How is it fair we dedicate ourselves so much to your game, yet, you just throw a middle finger out of the 5th chest and say "Ohh well, try again!". Hard work should be rewarded, not by RNG.

    This game you said is a theme park, it looks more like a casino to me. Basing content on complete luck is the worst way to make content last till the next thing. Its funny how you say you want gear to be outdated in a few month span. If this is your methods, then how are people suppose to catch up to your demands. I get my gauntlets finally based off your RNG system, and hey look now! There is better gear that came out!

    What I like about other MMO's is when you beat something in other major content is that at least "someone" comes out happy. This is how it should be. "Something" has to be guaranteed worth your time, despite if you won something or not. "Something" has to drop each time, and if putting more restrictions and raising the difficulty is what you need to do, then have at it.

    You say cater to the casuals, but we are back at square one on this issue. The biggest issue with FFXIV when it launched was the the developers catered to the casuals by punishing the hardcore players. Yoshida said in his interviews that he wanted to have a balance between the two. So...your idea of balancing the two was to...let you spam the same dungeon over and over with a luck based reward system? I am sorry casuals, but I believe we need to lean more towards the hardcore side. It needs to be set that casuals can still have fun with the game, but hardcore players ultimately need to be the better rewarded. Something as simple as a token system would solve a lot of issues. Can make it that a chance that a Darklight piece drops, but if not, you are guaranteed tokens to work towards a piece, this is an alternative option.

    So let me ask SE, how come your community can make a better dungeon/raiding system than you? You need to be the ones on top of their game, not us. I know some of this is experimental content in helping get feedback to making 2.0 a great game, but I think you are taking that too far. I look at 2.0 as a completely new game, and until 2.0 comes in, I treat 1.xx like a full game and not a beta for helping make another game better. You need to keep me hooked into "this game" until 2.0 arrives. You need to give me a reason to say, "1.xx is really good now! And knowing 2.0 will come out will make it better!". Right now, 1.xx is meh at best, and I see the effort to make creative content is minimal at best. Again, I understand your situation, you have a very small team handling the client. But that small team needs to be on top of their game and making the current ride as enjoyable as possible till we get our next game. The best way to do this? Listen to us, cater to us, hand us a Twix bar so we will shut up and be happy.

    On a positive note, you guys do a great job! You really do! This game has improved so much since it's initial release and I only see a bright future from 2.0, but you just need to listen to us. Some of us can be logical people (Not sure if I am one of them. oo! Make our last few months before Dalamud hits enjoyable, fix the dungeon content/Hamlet content please. Make a more fair system that rewards the hardcore player, but casuals can still keep up to an extent. Make us work towards something, not pull a crane on a slot machine and hope for the best.

    Sorry if this post was too long, I have a lot of feelings towards the direction of this game. >_>
    (5)

  3. #103
    Player
    Kiroh's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,478
    Character
    Soube Miseux
    World
    Midgardsormr
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Velhart View Post
    Stuff that's way too fucking long to quote...
    Actually this is the funny thing about the FFXIV community. Everything you described, low drop rates, drop systems based on a RNG IS what a lot of players in this game believe to be hardcore content. Everything you described is sensible, reasonable (if not slightly ranty) and equitable, everything that "hardcores" in this game detest and rally against at every opportunity.
    (3)

  4. #104
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    I would like to see at least one dungeon with a scoring system like the hamlets have and have the 5 chest drop based on score. It could be fun to constantly try and improve a score instead of just focusing on time(although im sure time would help the score). On the other hand it could end up being worse.
    (1)

  5. #105
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Kiroh View Post
    Actually this is the funny thing about the FFXIV community. Everything you described, low drop rates, drop systems based on a RNG IS what a lot of players in this game believe to be hardcore content. Everything you described is sensible, reasonable (if not slightly ranty) and equitable, everything that "hardcores" in this game detest and rally against at every opportunity.
    The current system is just a poor way of attempting to balance casual and hardcore play, and it doesn't better reward the hardcore player.
    (1)

  6. #106
    Player
    Daku_Naito's Avatar
    Join Date
    Mar 2012
    Posts
    281
    Character
    Daku Naito
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Velhart View Post
    The current system is just a poor way of attempting to balance casual and hardcore play, and it doesn't better reward the hardcore player.
    This is why we all complain until 2.0....some of us will bite our tongues, others will complain behind closed doors, and the rest will come to the forums in hope of improving their gameplay before 2.0.
    (1)

  7. #107
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Daku_Naito View Post
    and the rest will come to the forums in hope of improving their gameplay before 2.0.
    That is my only objective, I wouldn't really care posting otherwise. Other MMO companies have a decent grasp on what is good for us. SE however I feel needs a push in the right direction.
    (0)

  8. #108
    Player
    Altanas's Avatar
    Join Date
    Jun 2011
    Location
    Bastok
    Posts
    748
    Character
    Altanas Aidendale
    World
    Excalibur
    Main Class
    Lancer Lv 70
    QFT


    Quote Originally Posted by viion View Post

    We dont want 100%
    We also dont want 0.0000001%

    Where is the medium?


    Mix a bit of this


    Quote Originally Posted by Jinko View Post
    I think its important that Yoshi-p understands that the current generation of gamers want to work towards something either in the form of tokens or a system which increases chance of loot everytime they complete the content.
    with a touch of this

    Quote Originally Posted by Elexia View Post
    The best compromise is a point system, since for those who complain about committing time to something, they can still build points at their own pace versus those who spam will just get there first.
    stir in a bit of this

    Quote Originally Posted by Aion View Post
    how about use achievement to get the points than can be traded to token(s) that can be traded with the gear?
    just like
    -survive the fight without death (for primals/dungeon)
    -all class present/max 2 same class on the party (for primals /dungeon)
    -no changing class during run (dungeon)
    -have Paladin that receive most damage and did not die during fight (primal/dungeon)
    -have WHM and no party member die during the fight
    -have BLM/DRG/MNK/WAR/BRD with total damage minimum xxx (depends on job) damage and without pulling hate (or pulling hate can reduce the points)
    -have BRD successfully cast x amount of buffs during the fight
    -etc...

    with this devs and player can define what challenges that can be presented and how can players get rewards for the performance...well the idea something like that...balance is a must.
    spiced with a bit of this

    Quote Originally Posted by syntaxlies View Post
    I would like to see at least one dungeon with a scoring system like the hamlets have and have the 5 chest drop based on score. It could be fun to constantly try and improve a score instead of just focusing on time(although im sure time would help the score). On the other hand it could end up being worse.
    and an ounce or two of this

    Quote Originally Posted by Skies View Post
    There is actually a happy medium, two in fact....

    there are two possible solutions: Currency, and Progressive Rewards....

    There is no actual need for true randomness, there is also no actual need to make the content faster or less spammable, it just needs to be more less aggravating, something that randomness does.

    and for dessert


    Quote Originally Posted by Elexia View Post
    Here's the overall lesson to be learned though:

    They shouldn't have ignored FFXI. Look at Limbus, Assault, Nyzul (original), Einherjar, Dynamis and Abyssea.
    tl;dr

    this

    Quote Originally Posted by VytasBismarck View Post
    but not this

    Quote Originally Posted by VeranRamaden View Post
    and not this either

    Quote Originally Posted by Chardrizard View Post
    (1)

  9. #109
    Player Riv's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    1,107
    Character
    N'aivir Alexaire
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Aion View Post
    how about use achievement to get the points than can be traded to token(s) that can be traded with the gear?
    just like
    -survive the fight without death (for primals/dungeon)
    -all class present/max 2 same class on the party (for primals /dungeon)
    -no changing class during run (dungeon)
    -have Paladin that receive most damage and did not die during fight (primal/dungeon)
    -have WHM and no party member die during the fight
    -have BLM/DRG/MNK/WAR/BRD with total damage minimum xxx (depends on job) damage and without pulling hate (or pulling hate can reduce the points)
    -have BRD successfully cast x amount of buffs during the fight
    -etc...

    with this devs and player can define what challenges that can be presented and how can players get rewards for the performance...well the idea something like that...balance is a must.
    Quite possibly the best idea i have seen on these forums.

    Not only would it allow alternative ways to get gear rather than just dumb luck (add some skill in as well), but would also cut back on stacking BLM or w/e.
    (0)
    Last edited by Riv; 05-17-2012 at 11:46 AM.

  10. #110
    Player
    ShinChuck's Avatar
    Join Date
    Mar 2011
    Posts
    289
    Character
    Cinnaris Artai
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Starlord View Post
    1.xx= Please the Crows so we put in what they want to keep them happy
    2.xx= (Yoshi-P) This is my Vision and the teams I hope you like our game!
    I hope they ignore advice too, so we can see this again:

    1.00= (Tanaka) This is my Vision and the teams'! I hope you like our game!
    SE: ...dude, seriously? Just step down. Step down.
    (1)
    Last edited by ShinChuck; 05-17-2012 at 12:43 PM.
    "Everyone is tired of waiting for improvements, and being made to feel like we expect too much when everyone else in the gaming world gets the freaking job done."

    - Rowyne Moonsong

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