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  1. #1
    Player
    Aion's Avatar
    Join Date
    Mar 2011
    Posts
    966
    Character
    Aion Zwei
    World
    Masamune
    Main Class
    Gladiator Lv 54
    how about use achievement to get the points than can be traded to token(s) that can be traded with the gear?
    just like
    -survive the fight without death (for primals/dungeon)
    -all class present/max 2 same class on the party (for primals /dungeon)
    -no changing class during run (dungeon)
    -have Paladin that receive most damage and did not die during fight (primal/dungeon)
    -have WHM and no party member die during the fight
    -have BLM/DRG/MNK/WAR/BRD with total damage minimum xxx (depends on job) damage and without pulling hate (or pulling hate can reduce the points)
    -have BRD successfully cast x amount of buffs during the fight
    -etc...

    with this devs and player can define what challenges that can be presented and how can players get rewards for the performance...well the idea something like that...balance is a must.
    (6)
    Aion Zwei - Masamune

  2. #2
    Player Riv's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    1,107
    Character
    N'aivir Alexaire
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Aion View Post
    how about use achievement to get the points than can be traded to token(s) that can be traded with the gear?
    just like
    -survive the fight without death (for primals/dungeon)
    -all class present/max 2 same class on the party (for primals /dungeon)
    -no changing class during run (dungeon)
    -have Paladin that receive most damage and did not die during fight (primal/dungeon)
    -have WHM and no party member die during the fight
    -have BLM/DRG/MNK/WAR/BRD with total damage minimum xxx (depends on job) damage and without pulling hate (or pulling hate can reduce the points)
    -have BRD successfully cast x amount of buffs during the fight
    -etc...

    with this devs and player can define what challenges that can be presented and how can players get rewards for the performance...well the idea something like that...balance is a must.
    Quite possibly the best idea i have seen on these forums.

    Not only would it allow alternative ways to get gear rather than just dumb luck (add some skill in as well), but would also cut back on stacking BLM or w/e.
    (0)
    Last edited by Riv; 05-17-2012 at 11:46 AM.