Quote Originally Posted by Gramul View Post
It's not just a matter of prolonging content. It's about higher commitment yielding a higher reward, and what it means for those who can't give that amount engagement to the game.

Technically, it's only a waste of time to grind the runs if you never get the gear. I do like the idea of "buying" the gear like the primal items. Balance it with the drop rate and you'll remove the illusion that they're wasting time trying it over and over.
I think you've nailed it.