Quote Originally Posted by Elexia View Post
Which is why we're pretty much stuck till 2.0, the only problem people had with raising in VII and XI was the fact it took a lot of time to do (even more so in XI given an MMO and all) so all they had to do was cut down the raise time (like they actually did in XI at some point) and it would have been a perfect (and rewarding) system for your personal chocobo.

It's why I say they basically caught in a bad position atm, because they need to please 2 camps of people and it's impossible to do so when one side will get uppity about it.



Funny how it was you who basically stated time commitment is the wrong way, which means it's actually you who should be answering my question, since you basically implied you should be rewarded for no time commitment, if "sacrificing is the only way to get a half decent drop rate."
I never said anything about your way being right or wrong. I said you make it seem like your way is the ONLY right way (implying there is more than one right way). Also, stop trying to deflect and answer my question because I can only assume if you're not providing an answer it's because you don't have one.

Why is one way or the other the only way? Why can we not have some middle ground? Why do you believe it's either hardcore onry or gtfo?