That's the thing though, given that they're redoing everything for 2.0 the RNG is a lot higher to keep people occupied and while some get unlucky, some get very lucky and have you seen what happens with those who get lucky? They don't even bother to help those who got unlucky because they already got their stuff and don't need nor want to do it....Ironically, you just posted most of my own points back at me. I generally agree with everything you have said, I just think we should never stop looking for a better solution.SE has put themselves between a rock and a hard place. In theory, less than half of the team is working on 1.xx. Not to mention, while we don't know what kind of resources SE is feeding the dev team - as a game that has already failed once - I imagine they're on a tight leash. All of these adds up to a simple conclusion: there's only so much content they can add to the game over a 3 month period.
The only thing that kills a game fast than, as you put it, "...players [feeling] that they are wasting their time for no real reward", is players being done with everything and being bored. So somehow they need to stretch a little content out a long way. One way would be to put in long lockouts to extend the time it takes to do an x number of runs, another is the decrease the drop rate so that x is much larger. Neither option is exactly ideal. The former will bore players almost as much as no content at all, and the latter is what we have now....
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