Quote Originally Posted by Elexia View Post
So the tl;dr version of this is:

Yoshi, make everything 100% drop rate, or make everything at least to the point I get something good for the 4-10 minutes I spend in a dungeon.

Right?
Not really, actually myself and others have commented on quite the opposite; that mechanics need to exist to prolong content while preserving the interest of the maximum number of players. Currently, the pRNG isn't doing the trick (you can tell by the sheer number of threads on the topic). I'm not saying everyone in this thread is virtuous and that this is some sort of haven for reasonable discussion, but it's unfair to generalize and say that we all want loot faster.

I for one, would relish some loot that took even longer to get, as long as the acquisition of said loot is proportionally interesting.