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  1. #1
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,363
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by kaynide View Post
    Yeah.. they really need to make all the invulnerabilities more similar in effect..like no bad points.

    Since PLD gets a straight invuln, it could be you drop to 1 hp and can’t go below 1 hp… then you gain massive hp-steal with attacks, ideally healing yourself to max. That’s it, no negatives. Ideally popped when you are about to die anyway, hopefully ending with more hp than you started. Essentially holmgang+hp drain, whereas holmgang locks mobs in place. (Arguably Holmgang should do a little more too, like offer some defense to nearby party members)

    Paladin as is, is just incredibly good with its unconditional invuln and clemency…the other tanks need stuff on par.
    Well PLD's Invuln's intended "downside" is the longer cooldown, at 7 minutes you likely won't get to use it twice in a single fight in end-game content... But a longer cooldown is hardly comparable to DRK and GNB needing full heals, and WAR with a 4 minute cooldown is an even better Invuln with the downside that you can't move while it's active...
    (0)

  2. #2
    Player
    Daeriion_Aeradiir's Avatar
    Join Date
    Jul 2014
    Posts
    601
    Character
    Daeriion Aeradiir
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by CaptainLagbeard View Post
    WAR with a 4 minute cooldown is an even better Invuln with the downside that you can't move while it's active...
    WAR has been able to move with its invuln for a while now. It literally only has a single niche drawback: that its not "full" immunity, meaning you can't cheese debuffs/damage based knockbacks.
    Shorter duration? Nope, they extended it to 10s in EW.
    Rooted for its use? nope, removed.
    Needs a target? nope, removed.

    With bloodwhetting & Equil, the fact you can still take damage during it is also irrelevant. Wait until its about to fall off, then hit Equil + bloodwhetting and restore 50% of your HP in 1 GCD for zero danger recovery.

    As far as the topic, there is only a single change Living Dead needs, and it requires only the backspace key, no dev brain thinking or coding needed:

    Backspace the if statement that kills you. That's it, takes <5seconds to do. Backspace one if statement and Living Dead goes from a plague to an actually usable invuln that has a niche as the 'easiest to time due to being able to free fire it' invuln.
    (2)
    Last edited by Daeriion_Aeradiir; 02-18-2022 at 01:52 PM.