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  1. #1
    Player
    Ravidrath's Avatar
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    May 2011
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    Ravidrath Astolph
    World
    Sargatanas
    Main Class
    Conjurer Lv 50

    Hamlet Defense System Reform Proposal...

    I've won Hamlet Defense a few times now, and while I have enjoyed it, it's not really the ongoing "activity" like FFXI's Campaign Battle I hoped it would be. This is mostly due to a lacking incentive structure - there is neither a self-contained upward spiral nor is there a strong benefit for the rest of the game.

    Basically, the more you do Hamlet Defense, the better you should get at it and the more rewarding it should become. This is currently not the case, and here are some system reforms that I think could help it become that.

    1. There should be a scaled down version for 4 players, with appropriately adjusted rewards.

    2. Right now it doesn't feel like you're helping the war effort by actually playing, which… is really bad, and fundamentally undermines the point of the effort. To remedy this, I think the Hamlets should level up based on completed battle "contributions," as well as supply contributions. This would probably need to be at a lower rate than supplies to keep it from growing out of control, but I'll leave that up to them.

    3. Militia Gear should be purchasable with a new Militia Credits currency type. This is awarded for any kind of contribution in addition to anima, but there can still be random gear award from the chests.

    4. Militia Credits should also be exchangeable for GC Seals, so there's a constant incentive to participate and help friends out, as well as create some tension on how to spend them. Getting better gear through participation is how both the individual and greater community take part in this "upward spiral."

    5. Level 1 HDs should be easier than they are now, because it's different enough from regular play that it's confusing at first and losses are discouraging players from digging deeper into the content. This is also how people can start learning, get a foothold, and start earning Militia Credits.

    6. Not sure if this is the case now or not, but, similar to Besieged, the supply level should stay through HD cycles so it's constantly building if people are winning and contributing. Perhaps the battle contributions portion should drop X% every hour (higher levels drop higher percentages) during the supply phase so it's not permanently pegged to Level 5 without a lot of player effort.

    Each battle lost should subtract from the Hamlet's point total, just as winning adds to it. But how the relationship between points lost and gained per battle should shift as the hamlet levels up: for example, at Level 1, winning gets you 50% more points than you would lose if you lost, while at Level 5 you'd lose 50% more points than you'd gain if you'd won.

    7. In keeping with the "upward spiral" theme, wearing Militia gear should… 1) Give you the bonuses the NPCs get from DoH tasks, 2) Enhance the debuff effect from DoL classes, and 3) Reduce the impact of player debuffs from Supply losses. The more pieces of Militia gear you have, the stronger these effects should be, and these bonuses should play an important role in beating the Level 5 boss.

    So there is my (hopefully) comprehensive plan to make this a fun activity for one and all.
    (18)

  2. #2
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    you coulda used one of the several other posts to talk about this didnt need its own

  3. #3
    Player
    Jinko's Avatar
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    Mar 2011
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    Jinko Jinko
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    Moogle
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    Arcanist Lv 80
    Quote Originally Posted by TheVedis View Post
    you coulda used one of the several other posts to talk about this didnt need its own
    Except this post is in the right sub forum, besides when did you start moderating these forums :P

    All good idea's BTW Ravi
    (9)

  4. #4
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    Quote Originally Posted by Jinko View Post
    Except this post is in the right sub forum, besides when did you start moderating these forums :P

    All good idea's BTW Ravi
    the other dev crated post is in this forum too lol(at the top), are you even looking? your slipping jinko

  5. #5
    Player
    darkblade77's Avatar
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    Jul 2011
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    R'eis Haldeynwyn
    World
    Sargatanas
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    Arcanist Lv 50
    Quote Originally Posted by TheVedis View Post
    you coulda used one of the several other posts to talk about this didnt need its own
    Or he can make a different topic, just because you don't care for the material doesn't mean you get to decide whether it should be in a batch thread or not :P



    I like most of the suggestions except the win/loss one, shared server responsibility for rewards is tough to deliver in a way that doesn't cause a lot of unproductive drama. If anyone can do Hamlet and losses have a dramatic effect on progress the higher you go, there's not much to stop more malicious groups from spiking the totals down, for example. Guilds/LSes who have the higher levels on farm status are given an incentive to discourage less experienced groups from trying the content when the levels get higher, etc.
    (1)
    Last edited by darkblade77; 05-16-2012 at 05:21 AM.

  6. #6
    Player
    Ravidrath's Avatar
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    Ravidrath Astolph
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    Sargatanas
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    Conjurer Lv 50
    ...So do you have anything constructive to add, Thevedis?

    The reason I made a new thread was because the others were just lots of complaining and piecemeal fix ideas from different people, rather than a comprehensive system reform discussion. I felt that was different enough in concept that it warranted its own thread, so people can discuss a single approach instead of trying to piece together a discussion from the fragments we're seeing there.
    (3)
    Last edited by Ravidrath; 05-16-2012 at 04:51 AM.

  7. #7
    Player
    RinMorikaze's Avatar
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    Dec 2011
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    Character
    Rin Morikaze
    World
    Excalibur
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    Alchemist Lv 50
    I wouldn't mind seeing some of those suggested in action. The suggestion that stands out the most is the one about earning Militia Currency. I would enjoy Hamlet Defense more if it were rewarding. I would love to use it as a way to earn some extra GC seals or purchase things to use in Hamlet Defense.

    Something a little extra though, I would actually like it if we could earn some exp from the experience. Like how you get exp for Primal quest turn in. It's not an optimal way to level, but at least it's something.
    (1)
    ... you never saw it coming.

  8. #8
    Player
    EnkiOro's Avatar
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    May 2012
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    Limsa Lominsa
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    Enki Oro
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    Ragnarok
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    Thaumaturge Lv 50
    I think you've raised valid points and would really improve this activity!
    (0)

  9. #9
    Player
    Jinko's Avatar
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    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    I agree with Rin, the addition of a currency would/could be a great incentive for people to continue to do the content.

    After the first few days motivation to do the content went south fast, its actually a shame because the content is quite fun when you feel you can actually accomplish something.

    Maybe they could make it so the content scaled to the users settings similar to leves, obvious the higher the difficultly the higher chance of loot dropping or the better quality the loot would become (and/or more currency being rewarded).
    (1)

  10. #10
    Player
    Masamune1004's Avatar
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    Isidula Granviir
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    Balmung
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    Arcanist Lv 50
    When I first saw this thread I was like "Oh boy, here we go again...", but these are actually some good points. Usually when people make these threads they suggest redoing the whole thing how they want it and don't really think about how long it would take to do a complete overhaul (and their ideas usually aren't very good lol). But these are nice, small ideas that would greatly improve HD. I especially like the currency idea and being able to trade it for gear or seals.
    (0)

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