Page 1 of 5 1 2 3 ... LastLast
Results 1 to 10 of 44

Hybrid View

  1. #1
    Player
    ShinShimon's Avatar
    Join Date
    Sep 2018
    Location
    Amaurot
    Posts
    125
    Character
    Shin Shimon
    World
    Hades
    Main Class
    Dark Knight Lv 90

    Give us all job abilities by lvl 50

    Think about it logically. What do we gain from unlocking new abilities past level 50?
    1. The joy of unlocking new abilities as the level number goes up.
    This joy is only ever experienced once per job.

    What problems does this cause?
    1. Being forced to play an incomplete, dumbed-down version of our job every day in roulettes.
    2. At lower levels, losing basic quality-of-life improvements which were only ever gated behind higher levels so that each new expansion could have 5 staggered ability unlocks.

    To put it another way, the joy of unlocking Umbral Soul at lvl 76 is nothing compared to the pain of not having Umbral Soul before lvl 76. So why don't we just get Umbral Soul by level 50?

    Really, why not? Nothing meaningful in this game is gated behind level. You complete the story to unlock more story (and gain enough EXP as you go to make level-gating irrelevant). You complete the story to unlock side content. You raise your ilvl and beat progressively harder fights to unlock even harder fights. So why is the completion of our basic job rotation tied behind level progression? The only reason I can see is to have something to look forward to as we level.

    Does that justify the pain and hardship of not having TBN until level 70? Of not having Verraise in cursed Dun Scaith runs? Of having to play Black Mage without Fire IV, or without Umbral Soul, or without Triple Cast, or without...

    Nay, I say. Let us have two charges of our gap closer in UCOB. Let Dark Knight have an AoE rotation before level 72. Let Scholar Expediently rush us even faster through the first pulls of Praetorium. Throw wide the gates, and give us all of our job abilities by level 50.
    (12)
    Last edited by ShinShimon; 02-16-2022 at 12:34 PM.

  2. #2
    Player
    ShinShimon's Avatar
    Join Date
    Sep 2018
    Location
    Amaurot
    Posts
    125
    Character
    Shin Shimon
    World
    Hades
    Main Class
    Dark Knight Lv 90
    Part 2: Pre-empting some counter-arguments

    BUT WHAT ABOUT JOB QUESTS?
    Many ability unlocks are not narratively tied to the quests that unlock them. Job reworks have already decoupled some abilities from quests that actually were tied to them, and nobody really cared. So just do it to the rest of the quests.

    BUT WHAT ABOUT POTENCY BLOAT?
    Old fights have already been rebalanced to account for the stat squish. They can be rebalanced again to account for higher-level potency bloat. Potency bloat is already a problem even with the current down-leveled toolkits, and this would fix that as well.

    HOW WILL PLAYERS HANDLE GETTING SO MANY ABILITIES AT ONCE?
    The new jobs already start at level 70, with a toolkit more advanced than many jobs once were at end-game. Nobody cared. Getting their full rotation sooner will actually help players get used to new jobs. Instead of having to relearn their rotation every 10 levels, players will start learning how to play the complete version of their job from level 50. This will be an especially big deal for Dragoon and Black Mage, which don't even begin to resemble their final form until level 60-70.

    BUT WHY LEVEL NEW JOBS?
    To unlock them in higher-level content. This change will actually make leveling those jobs less of a pain, because you won't be playing with a gimped toolkit for your entire leveling experience.

    If this last point is really such a stickler for some people: It's possible for us to have the best of both worlds. If unlocks are limited to every 10 levels, and restricted to abilities or upgrades that don't affect our core rotation and toolkit (such as upgrading Edge of Darkness > Edge of Shadow), that would still give us something to look forward to, but without butchering the lvl 50 version of your job. Personally, I would still prefer getting everything at once, but I wouldn't mind a more toned-down unlock system like this, and I'm the crazy guy who made this thread.
    (6)
    Last edited by ShinShimon; 02-16-2022 at 12:37 PM.

  3. #3
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    I've mentioned about this, and hard agree;

    You should have your entire kit in entirely by 50. Post 50 should really just be reskinning abilities (Stone -> Glare), increased charges of certain abilities (like Samurai getting addition Meikyo) for more oGCD weaving or potency/skill speed increases.

    For new jobs, they should just unlock fully ready to go (assuming 50+ at start), but perhaps have 2-3 job quests where you gradually unlock everything and get a tutorial on how their rotation is intended to work. I'd much prefer a "ok this is specifically how the job is meant to work" instead of bloated story and vague information.

    As you've said, this is a particularly troublesome issue for Black Mage, which takes a few seconds each roulette to remember "ok which rotation am I doing here", as it is wildly different at varied points.

    I would also add, none of the 3.0+ jobs play so wildly different that a new player would be lost, assuming they have experience playing the same role before... so I don't think there is an "overload" of abilities. Again this could be mitigated by a 2-3 quest tutorial line.
    (6)
    Last edited by kaynide; 02-16-2022 at 12:43 PM.

  4. #4
    Player
    Bacent's Avatar
    Join Date
    Nov 2013
    Location
    Kweh
    Posts
    1,834
    Character
    Bacent Rekkes
    World
    Famfrit
    Main Class
    Gladiator Lv 90
    Personally I've always enjoyed getting skills as I level up, one at a time. I don't like getting a whole bunch at once and then having to spend a bit of time just focusing on that. It's why I enjoyed the lower unlock levels than the higher ones we got in later expacs.

    I do agree that Black Mage could be much better with skills level wise though, it's the one class I hated leveling up at all, and never touch it until a new expac comes out. Only class that made me have to hyper focus, which would only cause my own death (Partially due to bad memory loss issues). Only reason I level it is because titles.
    (6)
    Please show support for chocobo boots to be added -> http://forum.square-enix.com/ffxiv/threads/323512-Suggestion-for-an-item-to-be-added-to-gold-saucer-Chocobo-Boots

    Unhappy with how they implemented Mahjong? -> http://forum.square-enix.com/ffxiv/threads/381358-Mahjong-is-the-most-depressing-mini-game-you-ve-added-to-XIV

  5. #5
    Player SeiyaSoiya's Avatar
    Join Date
    Apr 2016
    Posts
    361
    Character
    Hariette Reina-cuento
    World
    Marilith
    Main Class
    Gladiator Lv 90
    GW2 has had this since the release of the game
    Why can't xiv have a dynamic level sync that reduces the potency of our skills but allows us to use our full kit regardless of what level we got synced down to?
    (6)

  6. #6
    Player
    VerdeLuck's Avatar
    Join Date
    Jan 2022
    Posts
    1,112
    Character
    Ymir Bombullshale
    World
    Halicarnassus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by SeiyaSoiya View Post
    GW2 has had this since the release of the game
    Why can't xiv have a dynamic level sync that reduces the potency of our skills but allows us to use our full kit regardless of what level we got synced down to?
    Role abilities already are, but doing this would be a mistake and give players syncing down a massive advantage. Players synced down would be at max item level with level 90 spells and abilities, what would stop them from just kicking sprouts or people levelling alternate jobs to get someone filling in who could completely trivialize the content and clear in half the time?
    (1)

  7. #7
    Player SeiyaSoiya's Avatar
    Join Date
    Apr 2016
    Posts
    361
    Character
    Hariette Reina-cuento
    World
    Marilith
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by VerdeLuck View Post
    Role abilities already are, but doing this would be a mistake and give players syncing down a massive advantage. Players synced down would be at max item level with level 90 spells and abilities, what would stop them from just kicking sprouts or people levelling alternate jobs to get someone filling in who could completely trivialize the content and clear in half the time?
    the same reason you wait for sprouts to finish watching cutscenes
    (0)

  8. #8
    Player
    Vicrtz's Avatar
    Join Date
    Dec 2020
    Posts
    24
    Character
    Zahra Draegheris
    World
    Exodus
    Main Class
    Sage Lv 90
    Quote Originally Posted by SeiyaSoiya View Post
    GW2 has had this since the release of the game….
    And a lot of GW2 players have complained about it. Some quite loudly. They say it is very boring and gives no proper sense of progression. I didn’t agree with them at first, because I was enjoying the less complicated job skills. However, as I got to endgame level, I could see their point. It does get a bit dull.
    (0)
    Growing old is mandatory, growing up is optional

  9. #9
    Player
    Floortank's Avatar
    Join Date
    Dec 2016
    Posts
    903
    Character
    Kaska Onerys
    World
    Balmung
    Main Class
    Dragoon Lv 90
    Mathematicians have already proved that the powers would break earlier content or have to be nerfed and rebalanced every ten levels. You'd be doing more work to do the same damage you're doing now at 50. It wouldn't be more fun, it would cost them a lot of development overhead, and it would make more people who are bad at the game even worse because now they'd be that much worse in 50 content.
    (21)

  10. #10
    Player
    AnnRam's Avatar
    Join Date
    Jan 2021
    Posts
    777
    Character
    Mizuru Goh
    World
    Balmung
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Floortank View Post
    Mathematicians have already proved that the powers would break earlier content or have to be nerfed and rebalanced every ten levels. You'd be doing more work to do the same damage you're doing now at 50. It wouldn't be more fun, it would cost them a lot of development overhead, and it would make more people who are bad at the game even worse because now they'd be that much worse in 50 content.
    Implying most people are already bad.

    Using 2 skills because roulettes it's insufferable.
    (3)

Page 1 of 5 1 2 3 ... LastLast