Quote Originally Posted by Xander_Diabolos View Post
After Opener:
Fire III, Fire IV x3, Sharpcast, Paradox, Fire IV x3, Despair, Transpose, Xenoglossy (once or twice depending on mp ticks), Blizzard IV, Thunder III
Still debating on Transposing after Thunder III to get more damage on Fire III which is instant cast and 0 mp regardless.

Benefits: Drop the low PPS Blizzard III after opener, have a spot to cast Xenoglossy every 30 seconds, Fire III becomes instant speed meaning you can move while casting it and don't have to clip to triplecast after the opener.

Negatives: Clipping Transpose, Clipping Sharpcast (when not doing triplecast), Using Sharpcast on Paradox means you can't Sharpcast Thunder III and guarantee to not hardcast it (I figure with 10 ticks and 10% chance each tick... most of the time you will not need to anyway), You lose out on a second Paradox by not casting Blizzard III (requires 3 Umbral hearts and Umbral ice), Blizzard IV is still low PPS but it has to happen in order to get Umbral hearts for longer Astral Fire phase.
You aren't guaranteed to hit max MP after only 3 GCDs in UI1, which means you do less damage in AF as you cannot cast either a despair or you have to forgo a Fire 4.

If you run the calcs, doing your 'after opener' ends u as less PPS than the standard rotation, and this doesn't include Thunder 3 in the standard rotation, of which, if used under Thundercloud, is an effective 400 potency ontop of the normal Thunder 3 potency, of which the standard rotation will hit that every time, whereas yours does not (for actual numbers, standard gives 202.2 PPS and yours does 198.6 PPS, this includes 1 full Thundercloud Thunder 3 in each one, I used my cast times which has a base of 2.41 at my spell speed I also added a total of 1 second to the clipped GCDs for the Transpose and Sharpcast combined, I suspect it should be higher, however that would only hurt your rotation more).

The rotation just does not work at all and does less damage than the standard one. The maths has already been done by Black Mage players far far better at it than me and they would have considered every avenue. Black Mage is not a hard job to grasp, so the maths behind it is really easy which makes it even easier to debunk this failed attempt at a rotation.