Quote Originally Posted by FurstBlumier View Post
Alright I'll take the bait:

To give an idea why the whole appraoch is wrong, consider spamming Fire III vs Fire I. According to you spamming Fire III is better because 260 > 180 before any modifiers. Clearly you can see the problem now.
Pre-60 or when level capped I did/do spam Fire to get Firestarter Procs. You can't really spam Fire III (cast 2 times with Astral Fire boost due to 4k mp cost)

Fire III, Fire III, Fire III
vs
Fire III, Fire, Fire, Fire III, Fire, Fire, Fire

The biggest issue with casting Fire III 3 times would be how short the rotation is... you wouldn't have anything to do in between waiting for MP to come back other than cast Thunder which you cast 10 seconds ago. Also that wasn't counting how many free Fire III's you would get with Firestarter Procs. So yeah Pre-60 spamming Fire after the first Fire III is better than "spamming" Fire III... no doubts 100%.

I am using Fire III to extend the duration of Astral Fire to get an additional Fire IV and dropping Blizzard III in exchange for a spot to cast Xenoglossy. So I feel it is fundamentally different.

If you are talking Spell Speed
I could see an argument for taking 25% longer to cast Fire III that does 17% less damage (Compared to Fire IV), but I am also casting a Fire III instead of a Blizzard III while the Fire III has the 80% boost... and the extra Astral Fire time gives me enough time to cast another Fire IV.

If you are talking MP usage...
I am using more MP, but staying in Astral Fire for longer to cast more spells... not less. And doing Despair with more MP left is wasting that MP.

Fire III, Fire IV, Fire IV, Fire III, Fire IV, Fire IV, Fire IV, Despair
Free, +800, +800, +2000, +1600, +1600, +1600, All
Total 800, 1600, 3600, 5200, 6800, 8400, (1600 left)

What I am hoping for is something more like this:
"Thunder III's DOT is increased by spell speed (up to 15.4%) so you want to stack spell speed anyway and at 2651 spell speed and level 90 Fire IV's casting time is 2.36 at max spell speed. With 15 seconds of Astral Fire.. 15/2.36= 6.35 and you will always have time to cast 5-6 Fire IV no matter what. If you cast 6 Fire IV (2400 MP for 1-3 and 4800 MP for 4-6) then use 2800 MP on Despair (wasting 1800 mp essentially), but it is worth it for 6 Fire IV followed by a Despair. Despair's casting time is 3.0 seconds so you want to Triplecast on last "Fire IV, Fire IV, Despair" to make sure it gets off without issue."
https://www.akhmorning.com/allagan-s...eed-stat-tiers

At that point the only way I could argue would be to look up how much spell speed is possible and how much crit damage you would lose by prioritizing spell speed.
Thank you for giving an example, but could you clarify a bit more?