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  1. #71
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,863
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kolsykol View Post
    I think a unique and cool thing would be if Anatman was a button you just pressed and it charged in the background even with moving and using Weaponskills, and then when it finished charging it unlocked an empowered ogcd SSS or a new skill entirely.
    So just a standard, albeit delayed-effect, ability? I wouldn't hate it, but I also don't mind Anatman being a channel.

    I feel like the channel just needs actual reward -- not so much as to force its use during uptime, but enough to diminish the loss of 3-10 seconds of downtime enough that it's worth having on one's hotbar. Extending Disciplined Fist is not sufficient for that.

    If we were actually getting greater versatility in exchange for removing Anatman, I'd be fine with that, but the core of Endwalker Monk (relative to the core designs of say, late Stormblood, etc.) is simplicity-first, and complexity where inadvertent, so any added versatility seems unlikely. Given that, I'm not fond of the idea of removing it outright, nor turning it into a mere hit-on-CD (that would siphon power from the rest of the kit anyways).
    (0)

  2. #72
    Player
    CosmicKumiho's Avatar
    Join Date
    Feb 2020
    Posts
    3
    Character
    Natsumi Himawari
    World
    Zalera
    Main Class
    Archer Lv 90
    What if six sided star was an ogcd that became usable after hitting 6 positionals? Maybe I'm misunderstanding the complaints but that seems fine to me.
    (0)

  3. #73
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,863
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by CosmicKumiho View Post
    What if six sided star was an ogcd that became usable after hitting 6 positionals? Maybe I'm misunderstanding the complaints but that seems fine to me.
    That slightly depends on what you mean by "6 positionals". There are, after all, three possibilities.

    1. You actually meant "positionals", so this can only generate off of Snap Punch and Demolish.
    This would mean that it's usable roughly once per 36 seconds, but at least Solar feels a little less bad compared to Lunar, I guess? Not that you had any choice between them outside of a delay-PR opener...
    2. You mean skills that formerly had positionals, meaning any single-target weaponskill. You also meant any weaponskill would suffice.
    This effectively turns SSS into an oGCD usable every <12 seconds, offering an extra 92ppgcd around which the entire job would have to be nerfed greatly, due to which its downtime potential would slightly further decline unless those nerfs targeted only weaponskills. More likely, SSS itself would be nerfed to the ground and, since it'd still then be free potency instead of an option with some mild accordant utility, the job at 80+ would be nerfed around it to maintain the same ppm.

    Moreover, this would greatly exacerbate the problems The Forbidden Chakra / Enlightenment already faces, as there'd be zero banking available. You either use it precisely after every sixth GCD, or you waste a sixth of its value per GCD.
    3. You mean skills that formerly had positionals, meaning any single-target weaponskill, but in the sense of "the 6 positionals".
    That means you have to hit one each of DK, Boot, Twin, True, Demo, and Snap. In that case, you've just screwed over all Monk rotational depth, forcing it into a fixed combo. And you've removed the polyrhythm of Demolish being every 9th GCD instead of every 6th, because it'd be a DPS loss to hold back the completion of SSS's 6-weaponskills requirement just to get the extra 2 ticks out of Demolish.
    And... all those problems don't even account for your having removed an option from MNK to replace it with a "hit when flashing" oGCD that eats up your weave space and draws budget away from more skillful play.

    It's maybe one step better than asking for auto-attack buffs (while maintaining the same ppm, and thereby nerfing the rest of the--more skill-dependent--kit just to have them.)
    (2)

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