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  1. #1
    Player
    VentVanitas's Avatar
    Join Date
    Feb 2020
    Posts
    676
    Character
    Seiko Hanamura
    World
    Kujata
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Marxam View Post
    Positionals were literally there in the first place to prevent that from happening, as you lose potency if you don't hit it correctly but now, its 320 from anywhere on the boss. Not to mention if you have a DNC partner...
    Yes and no, it's not solely the lack of positionals that caused this but it is related. It's the result of bringing Bootshine and DK's potency too close together, Chakra tying its acquisition to crit RNG and downtime being largely inconsequential because there's literally nothing to do outside of RoF/PB.
    (2)

  2. #2
    Player
    Absimiliard's Avatar
    Join Date
    Jul 2014
    Posts
    2,031
    Character
    Cassius Rex
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    The truly hilarious thing here is that this actually seems to be effective at pretty much all levels after 50. I've finally gotten around to leveling monk again, and I actually seem to do less DPS when playing the job the intended way.
    (1)

  3. #3
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Absimiliard View Post
    The truly hilarious thing here is that this actually seems to be effective at pretty much all levels after 50. I've finally gotten around to leveling monk again, and I actually seem to do less DPS when playing the job the intended way.
    *You gain the effect of Disciplined Fist*

    I KICK.
    (1)

  4. #4
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    Dragon kick is the coolest move Monk has so all is in order

    they would probably just move the potency to opo opo doesn't change the rotation at all but kills the healer gameplay for monk
    (0)

  5. #5
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,863
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Nerf Dragon Kick potency by 20. Buff True Strike potency by 20. Buff Elixir Field potency by 40 if need be.
    (2)

  6. #6
    Player
    Aikaal's Avatar
    Join Date
    Mar 2014
    Posts
    936
    Character
    Aikaal Leyma
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Shurrikhan View Post
    Nerf Dragon Kick potency by 20. Buff True Strike potency by 20. Buff Elixir Field potency by 40 if need be.
    I'd be one to call just a nerf to Dragon Kick and that's all. Monk honestly didn't deserve a buff and they got a Phantom Rush buff. I'm sure most rational monk mains were like, "Didn't need it but thanks I guess."
    (1)

  7. #7
    Player
    Atmaweapon510's Avatar
    Join Date
    Aug 2019
    Posts
    165
    Character
    Rhaeyn Baelasch
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Shurrikhan View Post
    Nerf Dragon Kick potency by 20. Buff True Strike potency by 20. Buff Elixir Field potency by 40 if need be.
    Wouldn't this encourage a Skillspeed breakpoint for a double-true rotation?
    (0)

  8. #8
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,863
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Atmaweapon510 View Post
    Wouldn't this [siphoning 20 potency from Dragon Kick to True Strike] encourage a Skillspeed breakpoint for a double-true rotation?
    Slightly, but such would, imo, be for the best. Is a Monk that wants to actively avoid any and all additional speed really even a Monk?

    Given how disadvantaged SkS is otherwise, having a useful threshold (that will likely also offer greater complexity and flexibility in Blitz usage down the line) would merely make the stat less costly, improving stat choice and, slightly, available job depth.

    The main thing here, though, is that at present True Strike only even provides some 60-80 potency per minute, depending on SkS. The value of having it on one's bar at all amounts to about a single Chakra per minute. It's... rather pathetic.
    (1)
    Last edited by Shurrikhan; 03-10-2022 at 07:16 PM.

  9. #9
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Shurrikhan View Post
    Slightly, but such would, imo, be for the best. Is a Monk that wants to actively avoid any and all additional speed really even a Monk?

    Given how disadvantaged SkS is otherwise, having a useful threshold (that will likely also offer greater complexity and flexibility in Blitz usage down the line) would merely make the stat less costly, improving stat choice and, slightly, available job depth.

    The main thing here, though, is that at present True Strike only even provides some 60-80 potency per minute, depending on SkS. The value of having it on one's bar at all amounts to about a single Chakra per minute. It's... rather pathetic.
    I would like to see the devs play with the idea of making mnk a 1.5 gcd job. It already can reach that in DRS and it feels intense.
    (0)

  10. #10
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,863
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Marxam View Post
    I would like to see the devs play with the idea of making mnk a 1.5 gcd job. It already can reach that in DRS and it feels intense.
    The issue there is that until the devs fix up the way the game handles animation locks, anyone with over 150 ms wouldn't be able to even single-weave without clipping. (In actuality, due to weirdly low poll rate for this game, problems could occur well before 150 ms. See MCH during Overheated, from Hypercharge.)
    (0)

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