I have to admit that this does annoy me with the achievements though. When achievements were introduced, I was thrilled and was willing to overlook the fact that all my previous work did not count against them. I bought into the argument that the poor original design was the reason data was not kept. I also consoled myself by thinking that the dev team had learnt their lesson and from that point on they were collecting ALL data that might concievably be used for any future achievements and would apply them when new achievenemnt were introduced (I know, silly me).

I could still overlook that but when they introduce achievements like this one it really does make me wonder what they were thinking. All the players with no low level class left now have 2 options:

* Be nice to other players and pretty much ignore the achievements for the behests at lower level camps. My original plan was to wait until new classes were introduced and get these achievements while levelling those classes but then someone pointed out that because of the map redesign some of the areas may not be around by then so it's a case of now or never.

* Screw over the low level players like the OP describes and make Eorzea a more unfriendly place in the process of getting my achievements.

Since I assume the achievements were introduced with the goal of having people actually do them I can only assume the devs decided that it doesn't matter if it makes players annoy each other along the way. In my case, I know this dilemma could have been mostly avoided if SE had just started to keep this information when the first achievements were released since at tha point I still had several lower level classes.