Back then, you had your normal abilites in pvp and it was incredibly unbalanced.

WHM was sort of unkillable because they could blow out everything and then just bene themself while running away.
And stun everybody with holy while they were on it.
Its still very hard to kill one if one whm gets targeted down and another heals them (just had that yesterday where another whm and me stalled 10+ people on the other whm for so long that our entire team could come to help).

Bards could dot multiple targets, without an reliable way to remove them, it was super strong. While also being able to kite melees into infinity because they could just always run away from them and come back when the melees were retreating themself.

It was a mess.

Also good luck hitting positionals in PVP, where targeting the right target is the hardest part in itself. God the targeting in pvp is horrible, no matter what targeting options i take, i always have to tilt my camera down for it to not target somebody in narnia, out of my range instead of the people right in front of me.
I'd rather make them change that first.

You're more able to concentrate on rotations in PVE, PVP has like, depending on the mode, at least 24+ people on screen sometimes, dont think you'll manage to do your rotation in any meaningful way before either you or the enemy dies.