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  1. #21
    Player
    Gruntler's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    317
    Character
    Kawaiian Punch
    World
    Faerie
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by AziraSyuren View Post
    I get the feeling that people think that things like piercing and slashing debuffs were just "neat little bonuses" when, in reality, not having them made the game outrageously more difficult. It wasn't a cool little job synergy thing, you were literally telling every tank except WAR to go fuck themselves if you didn't have slashing debuff, every phys ranged to go fuck themselves if you didn't have a DRG, and every caster to go fuck themselves if you didn't have Mage's Ballad. Stormblood was the low point of this game's job design in every imaginable way, outside of some rotations being a little more fun and involved. But outside of the stuff that activates the monkey brain neurons of the average casual, it was horribly unbalanced and a large portion of job mechanics that gave the illusion of variability just stopped existing the moment you got good.

    It wasn't a skill floor or skill ceiling thing either. It was a skill "take one step up and suddenly you do 15% more DPS without actually having to work for it" ladder.
    'Well you didn't NEED to take ninja' said by people who had no idea that things like God Kefka existed and if you didn't have a ninja for its threat tools one of your healers would get autoed to death, just straight up deleted.

    Tank stances and enmity being required, Accuracy requirements needing to be met.
    Heavensward was the start of 'turn off tank stance and forget it' and there's nothing smart about 'you must have exactly x in this one stat, no more, and no less, or you're shit mate'
    (5)

  2. #22
    Player
    AziraSyuren's Avatar
    Join Date
    Mar 2016
    Posts
    566
    Character
    Azira Syuren
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    Honestly, HW was just silly dumb jank.

    Now, it was silly, fun jank with a hilariously disproportionate gameplay-to-damage-reward ratio, but there's no need to pretend it was anything else. HW was even more unbalanced but at least that lack of balance led to fun gameplay. It felt like more of a traditional RPG in that sense, for better or worse.
    (1)
    Last edited by AziraSyuren; 02-17-2022 at 03:34 PM.

  3. #23
    Player
    Hanayumi's Avatar
    Join Date
    Nov 2013
    Posts
    1,222
    Character
    Kara Dusksinger
    World
    Mateus
    Main Class
    Scholar Lv 100
    To be fair... Jobs currently are pretty freaking balanced with eachother. Despite the many flaws, things are nowhere near as far gone as they were in ARR and HW where some jobs were completely mandatory for certain content, not mention the far worst balancing in many other mmos. A lot of people dedicate themselves to only 1 or 2 jobs and and when changes roll in cant help but hate.
    (0)

  4. #24
    Player
    Aikaal's Avatar
    Join Date
    Mar 2014
    Posts
    936
    Character
    Aikaal Leyma
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Gruntler View Post
    'Well you didn't NEED to take ninja' said by people who had no idea that things like God Kefka existed and if you didn't have a ninja for its threat tools one of your healers would get autoed to death, just straight up deleted.



    Heavensward was the start of 'turn off tank stance and forget it' and there's nothing smart about 'you must have exactly x in this one stat, no more, and no less, or you're shit mate'
    Some Bard literally quit my static in Stormblood because I went Monk over Dragoon. Imho, good riddance because Monk was pretty viable.
    (1)

  5. #25
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,629
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Aikaal View Post
    Some Bard literally quit my static in Stormblood because I went Monk over Dragoon. Imho, good riddance because Monk was pretty viable.
    Viable, yes. Good? Not so much. I can't really fault your Bard for leaving. They're taking a 5% penalty the entire fight because you wanted to play Monk, which was objectively worse than Dragoon. Not say you should be forced to stay either but rather this is why the whole damage type debuff system was awful.
    (5)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  6. #26
    Player
    Flatopia's Avatar
    Join Date
    Sep 2014
    Posts
    96
    Character
    Vavali Vali
    World
    Balmung
    Main Class
    Dancer Lv 90
    Quote Originally Posted by ForteNightshade View Post
    Viable, yes. Good? Not so much. I can't really fault your Bard for leaving. They're taking a 5% penalty the entire fight because you wanted to play Monk, which was objectively worse than Dragoon. Not say you should be forced to stay either but rather this is why the whole damage type debuff system was awful.
    This. It sucked SO HARD to be told "sorry, I like this more, and because of that you are just going to hold this fucked up L and do garbage damage because of it."

    Everyone celebrated the damage type debuffs being removed because they legit sucked. They were awful in 2.0, and they were awful until the day they died and everyone said they were awful for every part of it.
    (1)
    Curing Waltz is old and busted. The new hotness is Benediction Boogie. Make it happen, Squeenix!

  7. #27
    Player
    Aikaal's Avatar
    Join Date
    Mar 2014
    Posts
    936
    Character
    Aikaal Leyma
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by ForteNightshade View Post
    Viable, yes. Good? Not so much. I can't really fault your Bard for leaving. They're taking a 5% penalty the entire fight because you wanted to play Monk, which was objectively worse than Dragoon. Not say you should be forced to stay either but rather this is why the whole damage type debuff system was awful.
    Yeah but quite frankly, I shouldn't be pressure to play a job because your job was doing 5% less damage to begin with. Tbh, with how FFLogs are, I wouldn't have mind it in SB to play DRG because BRD/MCH would have been the bottom anyways because all that sweet 5% damage should have been credited to the DRG and not BRD.

    Nothing personal but... if you care about orange and pink logs during progression, please just reconsider your choices. Nobody cares. I also remember WAR being the top dog tank but world first UCoB had a Paladin and a Dark Knight for the clear.. Won't deny that WAR + PLD would have been better but it'S really cringe to prevent a player to play what he wants lol. It's also pretty petty to just yeet a group because said Bard doesn't have his personal DRG.

    To begin with, BRD/MCH were the lowest DPS since, like, forever. The difference is Piercing Debuff damage bonus was credited to their damage so they "became" better with a DRG according to logs. Everybody know this is BS.
    (1)

  8. #28
    Player Anhra's Avatar
    Join Date
    Sep 2020
    Location
    Ul'dah
    Posts
    824
    Character
    Anhra Nefaris
    World
    Omega
    Main Class
    Scholar Lv 90
    After reading up that one Thread from Sebazy (Link here: https://forum.square-enix.com/ffxiv/...ealer-designer.) and digesting it for a while, all the changes we got from Stormblood onward, kind of start to make sense.

    The removal of TP, elemental defenses, materias, oversimplified Job changes, the fact that were getting less and less Dungeons/Trials/Difficult Content and the neglect of PvP content, it all happened because of Squeenix Buisness choice of saving Money and keeping the Battle System Team understaffed with only 4 People the entire time.

    Personally, i am already considering leaving the Game for good depending on how the new PvP content turns out to be, because there is no way im going to pay for a Game monthly that doesnt even plan on improving and building up on the core aspects of a Game, which should be GAMEplay.
    (4)
    Last edited by Anhra; 02-18-2022 at 11:50 AM.

  9. #29
    Player
    Flatopia's Avatar
    Join Date
    Sep 2014
    Posts
    96
    Character
    Vavali Vali
    World
    Balmung
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Aikaal View Post
    Yeah but quite frankly, I shouldn't be pressure to play a job because your job was doing 5% less damage to begin with.
    Yes! This is exactly why the debuffs sucked and had no place in the game.

    Not only did the bard player feel miserable because their DPS actually tanked for no reason other than someone else said "Monk looks fun"
    But the guy playing Monk will feel bad because they know that just because they think another job is fun, they're actively making another player worse.

    What a mistake lol. I'm so glad we're past it.
    (1)
    Curing Waltz is old and busted. The new hotness is Benediction Boogie. Make it happen, Squeenix!

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