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  1. #91
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,654
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Undeadfire View Post
    This would be incredibly powerful, push to OP if it was made 15-20s duration the Walking Dead, that is a long a*** time being unkillable.
    The sad part is even with a 20 invuln, you'd still die because the healers forgot to heal it... (or didn't want to because MUH PARSE)
    (0)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  2. #92
    Player
    Lammas's Avatar
    Join Date
    Aug 2017
    Posts
    117
    Character
    Combo Lammas
    World
    Omega
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Lyth View Post
    The shield is superfluous. If you're at 1 HP, you're mitigating all incoming damage anyways, so you're just doubling up mitigation unnecessarily.
    If that was aimed at me, it wouldn't be superfluous because it would allow you do to things that having the shield after would not, e.g. standing in bad without getting a damage down.
    That said I do like your solution as well as it would address the immediate healing requirement after the effect ends that DRK is not too good at dealing with by himself.
    (0)

  3. #93
    Player
    NightHour's Avatar
    Join Date
    Oct 2021
    Posts
    322
    Character
    Night Hour
    World
    Odin
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Liam_Harper View Post
    At this point the most realistic change to ask for in a patch would simply be:

    "Grants the effect of Living Dead. When HP is reduced to 0 while under the effect of Living Dead, instead of becoming KO'd, your status will change to Walking Dead and Doom.
    Duration: 10s
    While under the effect of Walking Dead, most attacks will not lower your HP below 1. If, before the Walking Dead timer runs out, HP is 50% restored, the Doom effect will fade. If 50% is not restored, you will be KO'd.
    "

    Basically a simple buff without changing the identity. You only require half the amount of healing and you no longer lose the invuln when healed.

    That would be fair.

    It would make AST, SCH and SGE have a chance at saving a DRK without burning every resource/cooldown they have.



    Also if we had a way to see how much healing is required to remove it or some sort of notification to show the healing requirement is met.

    Something like the Tick/Cross from the hot/cold boss in Delubrum Reginae or the face boss in that one level 90 dungeon.
    (1)
    Last edited by NightHour; 03-23-2022 at 08:14 PM.

  4. 03-23-2022 08:17 PM

  5. #94
    Player
    SargeTheSeagull's Avatar
    Join Date
    Dec 2016
    Posts
    421
    Character
    Rad Calidum
    World
    Ultros
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Zairava View Post
    I don't need to go into detail on how horrible living dead is and why, I'd hope. Lets get straight to it

    Upon reading a bunch of different ideas on how Living Dead may be changed, we have a big, open blank notebook of endless possibilities if we want to make it unique to DRK, and after thinking and editing a fair bit, I think this is how I would change it.
    Living Dead:
    - Grants the effect of Living Dead. When HP is reduced to 0, instead of being KO'd this puts you under the status of Walking Dead and grants the effect of Soulripper
    duration:10s
    Walking Dead: Your HP cannot go below 1, and you are shielded for 50% of your maximum HP.
    duration:8s
    Soulripper: Enshrouded in darkness, you make a last stand and go berserk, ripping life force out from your foes. HP is restored with every attack successfully delivered.
    Cure Potency: 400
    Duration: 8s

    This removes the death penalty and has some safeguard to prevent dying after the expiration. Although this may be on par with Warrior with holmgang due to the outrageously high sustain WAR has even outside of its invuln. The 8s duration prevents it from being arguably better than Hallowed Ground by a mile and then some, and could be made 6s for balance if need be
    Congrats, they read this thread.
    (1)

  6. #95
    Player
    Zairava's Avatar
    Join Date
    Dec 2021
    Posts
    704
    Character
    Grimahed Darkovin
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by SargeTheSeagull View Post
    Congrats, they read this thread.
    Along with plenty of others too, glad it's finally being adjusted
    (1)

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