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  1. #1
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    At this point the most realistic change to ask for in a patch would simply be:

    "Grants the effect of Living Dead. When HP is reduced to 0 while under the effect of Living Dead, instead of becoming KO'd, your status will change to Walking Dead and Doom.
    Duration: 10s
    While under the effect of Walking Dead, most attacks will not lower your HP below 1. If, before the Walking Dead timer runs out, HP is 50% restored, the Doom effect will fade. If 50% is not restored, you will be KO'd.
    "

    Basically a simple buff without changing the identity. You only require half the amount of healing and you no longer lose the invuln when healed.
    (0)

  2. #2
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,433
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Liam_Harper View Post
    At this point the most realistic change to ask for in a patch would simply be:

    "Grants the effect of Living Dead. When HP is reduced to 0 while under the effect of Living Dead, instead of becoming KO'd, your status will change to Walking Dead and Doom.
    Duration: 10s
    While under the effect of Walking Dead, most attacks will not lower your HP below 1. If, before the Walking Dead timer runs out, HP is 50% restored, the Doom effect will fade. If 50% is not restored, you will be KO'd.
    "

    Basically a simple buff without changing the identity. You only require half the amount of healing and you no longer lose the invuln when healed.
    Yeah but the identity is dogshit and theres no reason that a tank abilitiy should be a raid mechanic for another party member. I don't get why people would want anything other than a skill that Dark Knight has the tools to use on their own.

    Living Dead should be a utility skill like the other invuls, not a hindrance, making it less of a hindrance doesn't make it good.
    (3)

  3. #3
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,672
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Liam_Harper View Post
    At this point the most realistic change to ask for in a patch would simply be:

    "Grants the effect of Living Dead. When HP is reduced to 0 while under the effect of Living Dead, instead of becoming KO'd, your status will change to Walking Dead and Doom.
    Duration: 10s
    While under the effect of Walking Dead, most attacks will not lower your HP below 1. If, before the Walking Dead timer runs out, HP is 50% restored, the Doom effect will fade. If 50% is not restored, you will be KO'd.
    "

    Basically a simple buff without changing the identity. You only require half the amount of healing and you no longer lose the invuln when healed.
    While it wouldn't surprise me if they did something like this, or worse, increase the duration of Walking Dead to 15-20 seconds. Neither actually fixes the fundamental issue with Living Dead: Healers don't want to heal it, period. Nor should they have to when every other invuln doesn't demand a massive amount of healing immediately after activating. Not to mention, people hardly pay attention as it is. Slapping a Doom on the party UI wouldn't make them heal it faster. Hell, some may try to Esuna.

    All in all, Living Dead should be standardized with the other invulns and not punish you for using it.
    (1)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  4. #4
    Player
    Undeadfire's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Nova' Dragon
    World
    Phoenix
    Main Class
    Paladin Lv 92
    Quote Originally Posted by ForteNightshade View Post
    increase the duration of Walking Dead to 15-20 seconds.
    This would be incredibly powerful, push to OP if it was made 15-20s duration the Walking Dead, that is a long a*** time being unkillable.
    (3)
    Gae Bolg Animus 18/04/2014

  5. #5
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,672
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Undeadfire View Post
    This would be incredibly powerful, push to OP if it was made 15-20s duration the Walking Dead, that is a long a*** time being unkillable.
    The sad part is even with a 20 invuln, you'd still die because the healers forgot to heal it... (or didn't want to because MUH PARSE)
    (0)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  6. #6
    Player
    NightHour's Avatar
    Join Date
    Oct 2021
    Posts
    338
    Character
    Night Hour
    World
    Odin
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Liam_Harper View Post
    At this point the most realistic change to ask for in a patch would simply be:

    "Grants the effect of Living Dead. When HP is reduced to 0 while under the effect of Living Dead, instead of becoming KO'd, your status will change to Walking Dead and Doom.
    Duration: 10s
    While under the effect of Walking Dead, most attacks will not lower your HP below 1. If, before the Walking Dead timer runs out, HP is 50% restored, the Doom effect will fade. If 50% is not restored, you will be KO'd.
    "

    Basically a simple buff without changing the identity. You only require half the amount of healing and you no longer lose the invuln when healed.

    That would be fair.

    It would make AST, SCH and SGE have a chance at saving a DRK without burning every resource/cooldown they have.



    Also if we had a way to see how much healing is required to remove it or some sort of notification to show the healing requirement is met.

    Something like the Tick/Cross from the hot/cold boss in Delubrum Reginae or the face boss in that one level 90 dungeon.
    (1)
    Last edited by NightHour; 03-23-2022 at 08:14 PM.