Quote Originally Posted by Lyth View Post
The duration of an invuln really isn't all that important in most cases. I remember Holmgang having a 6 second duration with a 3 minute recast and it was even more versatile than it is now. Standardizing everything to 10 seconds just took away the argument that a 2 second duration difference was the only reason why the recast advantage exists.
6s duration was honestly acceptable enough for balancing. In TEA for example Holmgang/Bolide would not last enough for Alexander Buster + Buster Cleaves, including certain Savage busters and UCOB Bahamut, only Drk/Pld could with their invulns and in ways it would be a good balance if they kept 6s, and Walking Dead provided a Convalescence buff. Current Holmgang/Bolide make them insanely overpowered, hell Hallowed is trash now compared to Bolide. LD invulnerability (As in 0 Damage) rework remaining 5 mins, keeping the 10s would make it better than Bolide by miles. Any ability negating damage from most attacks are far stronger than cannot die moment in current Savage/Ultimate iterations.

I would cut the abilities, or nerf Bolide back 1 min and nerf Holmgang to 5 mins, or cut down self healing from tanks. Yoshida said himself he doesn't want to nerf, however it's causing massive power creep issues.