Quote Originally Posted by The_User View Post
????
I don't understand how this is relevant. Debuffs still apply through Hallowed, Superbolide, and TBN whenever the dev team makes them apply independently of damage received. That should be the universal standard at baseline anyways. The primary advantage of negating damage is that it lowers your healing requirements, which is what a tank with limited self-sustain really needs.

The real question is how you would balance out a 'HP freeze' against Superbolide in terms of recast. They're similar enough in advantages/disadvantages to not justify a difference in recast. You could keep Hallowed at 7 minutes, set Superbolide/Wraith at 6 minutes, and set Holmgang at 5 minutes.