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  1. #1
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    What you've described is a weaker version of Holmgang. Stay at 1 HP for 6-7 seconds, and then let your healers burst heal you after. The self-healing is going to tend to be superfluous in many cases because you're not mitigating anything if you're not at 1 HP. The same is true for the shield.

    If you wanted to go for the 'fight for your life' route, then an alternative approach could be this:

    Living Dead: Prevents most attacks from reducing your HP below 1. If you prevent damage this way, this effect is replaced with Walking Dead.
    Walking Dead: Renders you impervious to healing spells and most attacks. HP is restored with every attack delivered. Cure potency: X

    A variation could be the following:

    Living Dead: Prevents most attacks from reducing your HP below 1. If you prevent damage this way, this effect is replaced with Walking Dead.
    Walking Dead: Renders you impervious to healing spells and most attacks. Incoming damage is converted into healing. Cure potency: X (Dread Spikes)

    The downside to these types of approaches is that you could still be caught out if your invuln extends into a downtime period such as a phase transition or intermission. Another approach that hasn't been explored is to lock the player in to a particular HP total when using their invuln. For example:

    Wraithform: Renders you impervious to healing spells and most attacks. Duration: 10 seconds.

    or

    Bitter Memory: Prevents most attacks from reducing your HP below 1. When the effect expires, your HP total reverts back to the value that it originally was at the point when you activated the ability.
    (2)

  2. #2
    Player
    Zairava's Avatar
    Join Date
    Dec 2021
    Posts
    704
    Character
    Grimahed Darkovin
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Lyth View Post
    What you've described is a weaker version of Holmgang. Stay at 1 HP for 6-7 seconds, and then let your healers burst heal you after. The self-healing is going to tend to be superfluous in many cases because you're not mitigating anything if you're not at 1 HP. The same is true for the shield.

    If you wanted to go for the 'fight for your life' route, then an alternative approach could be this:

    Living Dead: Prevents most attacks from reducing your HP below 1. If you prevent damage this way, this effect is replaced with Walking Dead.
    Walking Dead: Renders you impervious to healing spells and most attacks. HP is restored with every attack delivered. Cure potency: X

    A variation could be the following:

    Living Dead: Prevents most attacks from reducing your HP below 1. If you prevent damage this way, this effect is replaced with Walking Dead.
    Walking Dead: Renders you impervious to healing spells and most attacks. Incoming damage is converted into healing. Cure potency: X (Dread Spikes)

    The downside to these types of approaches is that you could still be caught out if your invuln extends into a downtime period such as a phase transition or intermission. Another approach that hasn't been explored is to lock the player in to a particular HP total when using their invuln. For example:

    Wraithform: Renders you impervious to healing spells and most attacks. Duration: 10 seconds.

    or

    Bitter Memory: Prevents most attacks from reducing your HP below 1. When the effect expires, your HP total reverts back to the value that it originally was at the point when you activated the ability.
    Pretty much all of what you said is a better version of what I'd want, so you hit the nail on the head. I was reading some posts about it but I didn't just want to copy the idea.

    anyway, while I like all the ideas Bitter Memory is the least interesting, and I like the first or second variation listed the most, because fight for your life is something at least I personally enjoy. but I would still accept Wraithform, the only downside to it I could see is if you're at low hp in a dungeon and you immediately die after it expires, but you could just use TBN for that.

    Out of curiosity, how would you like to see Living Dead changed?
    (0)

  3. #3
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,637
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Zairava View Post
    Out of curiosity, how would you like to see Living Dead changed?
    Lyth already posted my preferred change but it's essentially the Wraithform equivalent. Once activated, Living Dead freezes your HP. You can neither be healed nor take damage for 10 seconds.

    I'd much prefer this route because it puts most of the control back into the DRK. Trying to keep the healing gimmick just feels unnecessary. Quite frankly, I'm at the point they should just copy/paste Holmgang and I'd be fine with it. Anything that isn't current LD.
    (2)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."