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  1. #1
    Player
    NightHour's Avatar
    Join Date
    Oct 2021
    Posts
    322
    Character
    Night Hour
    World
    Odin
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Deceptus View Post
    Possible Idea:

    If you activate Walking Dead, and your Simulacrum (Living Shadow) is out, it will kill the living shadow instead of you.

    Then Walking Dead is even more useless than it is right now and will also make your level 80 dps ability useless too.


    Defensive cooldowns should never be tied to your damage resources.


    This is the main reason The Blackest Night is more like The Trashest Night right now.

    Defensive ability that eats DPS resources.
    (6)
    Last edited by NightHour; 03-03-2022 at 06:30 PM.

  2. #2
    Player
    The_User's Avatar
    Join Date
    Feb 2022
    Posts
    265
    Character
    The Tank
    World
    Gungnir
    Main Class
    Dark Knight Lv 63
    Superbolide provide a true invul. At the very least it can be use to cheese the debuff mechanic while LD can't. Meanwhile your preferred freeze HP version make it better than Superbolide no matter what.
    (0)
    Last edited by The_User; 02-14-2022 at 03:14 AM.

  3. #3
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,655
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by The_User View Post
    Superbolide provide a true invul. At the very least it can be use to cheese the debuff mechanic while LD can't. Meanwhile your preferred freeze HP version make it better than Superbolide no matter what.
    A true invuln doesn't matter though. Holmgang is objectively better than Hallowed Ground because of its CD. Living Dead would be better if they simply removed the heal component entirely. Even if they made it 25-50%, it'd be better in a raid setting. Which invuln is better largely doesn't matter because people aren't choosing their preferred tank based on invulns. If that were the case Warrior wouldn't have been largely forgotten last expansion, and wouldn't be getting locked out of the meta this tier.

    And the whole debuff cheese would likely still apply in my freeze change since freezing your HP wouldn't prevent you from getting debuffs.
    (3)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  4. #4
    Player
    Danelo's Avatar
    Join Date
    Jun 2018
    Posts
    305
    Character
    Vann Wood
    World
    Adamantoise
    Main Class
    Dark Knight Lv 83
    Quote Originally Posted by The_User View Post
    Superbolide provide a true invul. At the very least it can be use to cheese the debuff mechanic while LD can't. Meanwhile your preferred freeze HP version make it better than Superbolide no matter what.
    Agreed, no job is perfect, but man, gnb is great. I can actually use my invulnerability/hos(whatever it was renamed)/aroura and be solid. DRK is gimped just by living dead even if it was on par with the rest of the tanks. The exception being if it had WARs current self sustain kit and WD didn’t cleanse automatically after heal requirement was met.
    (1)

  5. #5
    Player
    The_User's Avatar
    Join Date
    Feb 2022
    Posts
    265
    Character
    The Tank
    World
    Gungnir
    Main Class
    Dark Knight Lv 63
    Holm is better not only because it have a short recast but also because WAR at present don't need healer intervention.

    If GNB don't have Aurora and HOC don't give a heal then Superbolide's quality would suddenly drop.


    LD shouldn't have a condition for survival that Dark Knight can't fulfilled by themselves. The same goes for every invul.


    Also this :


    Quote Originally Posted by ForteNightshade View Post
    And the whole debuff cheese would likely still apply in my freeze change since freezing your HP wouldn't prevent you from getting debuffs.
    Quote Originally Posted by Lyth View Post
    Wraithform: Renders you impervious to healing spells and most attacks. Duration: 10 seconds.
    AND

    Hallowed Ground : Renders you impervious to most attacks.


    Quote Originally Posted by ForteNightshade View Post
    Lyth already posted my preferred change but it's essentially the Wraithform equivalent. Once activated, Living Dead freezes your HP. You can neither be healed nor take damage for 10 seconds. .

    -------------------------------------------------------------


    It basically grant you the true invul like HG so of course you can still cheese the debuff.
    (2)
    Last edited by The_User; 02-14-2022 at 06:03 PM.

  6. #6
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Invulns only prevent the application of a debuff when they're tied to damage. You'd get the exact same result if you completely negated the damage with TBN as you would if you used Hallowed or Superbolide. When the devs specifically don't want to let you to do this, they just make the debuff apply independently of the damage. We've seen this since Stormblood at the very least, perhaps even earlier. 'Impervious to most attacks' is just the standardized description that the English localization team uses, so I kept it consistent.
    (4)

  7. #7
    Player
    The_User's Avatar
    Join Date
    Feb 2022
    Posts
    265
    Character
    The Tank
    World
    Gungnir
    Main Class
    Dark Knight Lv 63
    Yes, we're talking about cheese the debuff with invul that grant true invul like HG. But saying TBN can do the same doesn't mean that if we make LD a true invul then it can't cheese debuff like HG
    (0)
    Last edited by The_User; 02-15-2022 at 04:10 PM. Reason: gramma,gramma

  8. #8
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by The_User View Post
    ????
    I don't understand how this is relevant. Debuffs still apply through Hallowed, Superbolide, and TBN whenever the dev team makes them apply independently of damage received. That should be the universal standard at baseline anyways. The primary advantage of negating damage is that it lowers your healing requirements, which is what a tank with limited self-sustain really needs.

    The real question is how you would balance out a 'HP freeze' against Superbolide in terms of recast. They're similar enough in advantages/disadvantages to not justify a difference in recast. You could keep Hallowed at 7 minutes, set Superbolide/Wraith at 6 minutes, and set Holmgang at 5 minutes.
    (0)

  9. #9
    Player
    The_User's Avatar
    Join Date
    Feb 2022
    Posts
    265
    Character
    The Tank
    World
    Gungnir
    Main Class
    Dark Knight Lv 63
    Because make LD freeze HP and negate damage and subsequently negate debuff that apply when taken damage as well will turn LD to HG with a shorter recast time since you can expect both true invul and debuff cheese like when you use HG.
    (0)
    Last edited by The_User; 02-15-2022 at 06:44 PM. Reason: gramma gramma

  10. #10
    Player
    Zairava's Avatar
    Join Date
    Dec 2021
    Posts
    704
    Character
    Grimahed Darkovin
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by The_User View Post
    Because make LD freeze HP and negate damage and subsequently negate debuff that apply when taken damage will turn LD to HG with a shorter recast time since you can expect both true invul and debuff cheese like when you use HG.
    Yes, I still don't see how this is an issue, even with LD being currently utter garbage it can still be cheese debuffs so long as you have a whm with benediction ready, the only difference here is the method, and a far better method with a far better invuln. the fact you can't be healed would justify it being on the same 6 minute cooldown as superbolide. if they decided that mechanics couldn't or shouldn't be cheesed this way they would make it that way in the encounter, they need to because invulns exists in the first place.
    (1)

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