Quote Originally Posted by Lux_Rayna View Post
Well again, like I said, if you want drop variety thats fine. They can easily add more equip drops that are still good, but not as good as darklight. I don't see the problem with that at all if that is what you are getting at. My point is just that dark light needs to be left alone. Whatever anyone adds to a dungeon to make it worthwhile is totally fine imo.
Well, how other raids in MMO work is like this:

Kill mobs > Boss that drops good loot > Kill more mobs > Boss drops good loot > and so on > Final boss drops really good loot at the chance of a really "really" good weapon.

Now the thing is, most of the gear here is the best you can get in the game, assuming this was the top raid. However, each boss dropped 3-4 pieces of gear/weapons out of 15 or so it has. It doesn't go off a RNG really, it picks 4 pieces by random, and whoever wants it, lots on it.

SE's dungeon is facing one mini-boss and a boss. The mini-boss drops something "okay" but is not that good at all. Main boss drops so-so items but only a 5% chance of dropping actual good gear. While this works in theory, it becomes tedious with low cool downs and low drop rates. I think the number of people who get a thrill out of constantly repeating a dungeon hundreds of times is only a few. I rather have these dungeons on a long cool down once you "beat" the dungeon with a much higher chance of good gear instead of tediously repeating it over and over every night with nothing but disappointment, but that is just me.