I've seen the point raised up "The super low drop rates keep them rare, and special!"

What's so special about being lucky and getting a chest piece your first speed run ever?


You know what was special? When you had the Hard-mode max level achievment mounts in WoW. There was content that required several weeks for semi-hardcore, and many months for casual to ever beat. Once you beat it, you were rewarded every time you completed it.

Shadow ring and Shadow Mantle were special in FFXI. They had a nearly 100% drop rate.

All of AV's drop were extremely rare in FFXI ( besides the fact he was unbeatable except for bugs, but still )


WTB Dungeons that reset every 3 days. Have up to ~9 bosses in them, each with interesting design mechanics. The basic designs we have our great, but they could entirely expand upon them. Like with princess, make the waves progressively harder, with princess having more hp. With ogre, add in ghosts spawning on top of characters, more depth, and length to encounters.

Batraal is probably the only encounter i can think of to date that has this multi-phase element down. (When he was first being killed, before he got nerfbats, and players got buffbats)