Page 5 of 11 FirstFirst ... 3 4 5 6 7 ... LastLast
Results 41 to 50 of 106
  1. #41
    Player
    waldo's Avatar
    Join Date
    Nov 2011
    Posts
    287
    Character
    Lilly Grace
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by TheVedis View Post
    The reason for low drop rates is because people said they wanted no cooldown on re-entering these instances

    so maybe people should question our ability to do that first
    I personally would rather do ifrit, teleport to AV while timer running, the teleport to CC if timer is still running, then go back and do ifrit then. That seems better than the crazy low drop rates.

    I'd even rather have taper drop rate decreased to a really low 3% or something as to have weapons so low. At least I could EXP / spirit bond then, and the time to get the weapons wouldn't change that much I think, just more rewarding when the right is finally won.
    (0)

  2. #42
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Denmo View Post
    It's been proven time and time again that our community reps pay attention to even the smallest points made on the forum. They've probably already sent word to the Dev's on this, several times. The reason we're not seeing any response is because the dev's have nothing new to say yet.

    But yes, please spam the forum if it'll make you feel better.
    You make a claim, they deny it. A bunch more people make the same claim, then it needs to be looked into. So yes, it would make me feel better if more topics were created.
    (3)

  3. #43
    Player
    Hiruke's Avatar
    Join Date
    Aug 2011
    Posts
    569
    Character
    Aislin Delhir
    World
    Leviathan
    Main Class
    Arcanist Lv 73
    Quote Originally Posted by TheVedis View Post
    The reason for low drop rates is because people said they wanted no cooldown on re-entering these instances

    so maybe people should question our ability to do that first
    I'd rather have longer cooldowns. I don't think there's any "good" excuse for terribad drop rates, unless you want people to stop playing your game altogether.

    Honestly, I think SE needs to go to the drawing board as far as their concepts of "balance" goes. Anyone who thinks doing the same thing 200 times to maybe get an item is a good way to balance the power of the item needs to rethink... everything. Maybe if we were talking about relic-type weapons (at which point I'd still prefer, you know, a progression system...).

    Challenge is good. Terribad drop rates is bad. Period.
    (2)

  4. #44
    Player
    Cthulhu's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    199
    Character
    Cthulhu Theeldar
    World
    Excalibur
    Main Class
    Archer Lv 50
    Quote Originally Posted by Alhanelem View Post
    I"m proposing that they rescale the time investment such that you can only do these events at most a few times a day, and have a porportionally higher drop rate, so that you don't need to spend hours and hours doing the same content every day for a chance of a drop...
    How do we even know that that's not the way things work already? Has any one done any testing on the number of runs per day vs the number of drops? Everyone spamming the content could very well cutting their own throat, gorging themselves at the buffet, and then wondering why they are still hungry.
    (0)
    Quote Originally Posted by Cthulhu View Post
    What is best in life?
    Quote Originally Posted by Fernehalwes View Post
    To crush our enemies, see them driven before us, and hear the lamentations of their women.

  5. #45
    Player
    VytasBismarck's Avatar
    Join Date
    Apr 2012
    Posts
    100
    Character
    Vytas Bismarck
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    I'm lazy to write so ill just quote myself from the other thread on same topic:

    Quote Originally Posted by VytasBismarck View Post
    Awesome time sink is awesome. Best gear drops based mostly on luck are the best. Lucky people with complete darklight set are lucky. Nothing new here, you can move along now or enjoy the game. 'Till way past 2.0 you will see nothing but time sinks, get over it.
    (0)

  6. 05-16-2012 06:02 AM

  7. #46
    Player
    DarthTaru's Avatar
    Join Date
    Apr 2011
    Posts
    273
    Character
    Darth Taru
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Oh, please.
    If we endured this game with what it was a year ago (a big, boring, empty place where even the few interesting (profitable) NMs we had got hit with the nerf stick so that not even they were even mildly fun anymore, i'm sure you're not going to quit now over Darklight with 2.0 fast approaching.

    You're basically just trying to bluff a video game company by threatening to quit on their forums if they don't give you Darklight lol.
    (3)

  8. #47
    Player
    Jokerz's Avatar
    Join Date
    Apr 2012
    Posts
    272
    Character
    Axel Smith
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by DeadlySwordz View Post
    no thanks. don't make this game like WoW has become with badge rewards. That is one of the main reason or THE main reason why I quit WoW. I was able to hit the new level cap and was able to get raid ready gear including some purples in like 3 days cause it was easy to keep doing 5 man runs for badges to buy gear from NPC's. Made the game a bit easy. So again, no thanks on buying drops.
    Limbus, Dynamis, Slavage, Einjar, Assaults

    Here's a few endgame scenario's in FFXI that have token or currency based rewards that could be exchanged to NPC's for gear. Arguably they also rewarded some of the best gear in the game(look at what it takes to make a relic or mythic)

    Having a token based endgame isn't going to turn the game into Wow what matters is the scaling of content, how much players are rewarded, and how much you have to go through in order to complete said content. It looks like you have an issue with the pace of the game and not the drops/rewards
    (0)

  9. #48
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Quote Originally Posted by Cthulhu View Post
    How do we even know that that's not the way things work already? Has any one done any testing on the number of runs per day vs the number of drops? Everyone spamming the content could very well cutting their own throat, gorging themselves at the buffet, and then wondering why they are still hungry.
    Uh, I don't think you understand what I'm saying at all. The drop rates don't go up over time.

    What I'm SAYING is- the devs have an expected average amount of time spent playing for items to drop. The drop rate is such that this average will be reality (again, it's an average. RNG will give some people stuff earlier and some later). Right now, that drop rate seems to be set based on the ability to repeat content every X minutes (currently 15) following completion, and that if people leverage this and play content as much as possible, then on average, most people will have the reward by Y number of days later.

    I'm proposing that the X in these calculations be changed, while the Y be left the same. Thus, with a hypotheitcal Y value of 7 days:

    Currently, X = 15 minutes. Let's just say it went to 2 hours, with the average number of days Y to recieve a reward being the same for both cases (7 days).

    You are able to win the content at best 1/8th as often as currently, but the drop rates are increased to a point where you still average out to people recieving their reward in 7 days. Thus, it still takes a comprable amount of real time for you to be rewarded, but you don't have to play the same content CONSTANTLY during that time.

    Again: this is a hypothetical scenario about un-named content. I'm not referring to any one specific event in the game.
    (1)

  10. #49
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    A lot of people seem to not get how WoW works probably because they never played it. The loot system is actually pretty good when you think about it and it actually keeps a lot of people around.

    Basically when you reach level cap you can run dungeons and heroic dungeons they are 5 man you can pretty much spam them and get justice points which will let you buy the previous patchs gear. They will give you gear set thats lower then whatever the current raid is but its entry level for doing the raid. Next step up in gear comes from their LFR system, which is basically an easy mode where you queue up get thrown in to a raid beat down some easy bosses, this drops loot better then the dungeon loot. Next we have normal mode raids which can't be queued for this is for your average guild and has a moderate difficulty, casual guild usually have more trouble with this but hard core people will breeze through this drops normal mode loot which is above LFR easy mode level. Then they have the heroic difficulty raids that is extremely hard and caters to about 1% of the games players who want to be the best and drops the best loot in the game.

    Now they offer 2 different raid sizes 10 and 25 man. 10 man drops 2 items from each boss while 25 man drops 4 items. Each boss has a pool of like 10-15 items it can possibly drop. You can only kill a boss once a week you will see the lockout on your game calendar they always reset the raids on Tuesday.

    Honestly I like this system better then FFXIV spam the same fight over and over with low drop rates. Let's you gear up without having to spam like 300 runs to get 1 item. I would be in favor of a longer lockout with better drop rate on items. But they could just have different difficulty levels like in WoW have a easy for dungeon finder casual players, a normal for your average player, and a hard for your super hard core best 1% in the game type of player.
    (0)

  11. #50
    Player
    Jokerz's Avatar
    Join Date
    Apr 2012
    Posts
    272
    Character
    Axel Smith
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Zumi View Post
    A lot of people seem to not get how WoW works probably because they never played it. The loot system is actually pretty good when you think about it and it actually keeps a lot of people around.

    Basically when you reach level cap you can run dungeons and heroic dungeons they are 5 man you can pretty much spam them and get justice points which will let you buy the previous patchs gear. They will give you gear set thats lower then whatever the current raid is but its entry level for doing the raid. Next step up in gear comes from their LFR system, which is basically an easy mode where you queue up get thrown in to a raid beat down some easy bosses, this drops loot better then the dungeon loot. Next we have normal mode raids which can't be queued for this is for your average guild and has a moderate difficulty, casual guild usually have more trouble with this but hard core people will breeze through this drops normal mode loot which is above LFR easy mode level. Then they have the heroic difficulty raids that is extremely hard and caters to about 1% of the games players who want to be the best and drops the best loot in the game.

    Now they offer 2 different raid sizes 10 and 25 man. 10 man drops 2 items from each boss while 25 man drops 4 items. Each boss has a pool of like 10-15 items it can possibly drop. You can only kill a boss once a week you will see the lockout on your game calendar they always reset the raids on Tuesday.

    Honestly I like this system better then FFXIV spam the same fight over and over with low drop rates. Let's you gear up without having to spam like 300 runs to get 1 item. I would be in favor of a longer lockout with better drop rate on items. But they could just have different difficulty levels like in WoW have a easy for dungeon finder casual players, a normal for your average player, and a hard for your super hard core best 1% in the game type of player.
    I like the way this system appears on paper...but in game having a dungeon with different difficulties seems to bland to me...I'd honestly prefer separate events all together. Meaning when I go in a dungeon, I don't want to see an option for easy mode>,<
    (1)

Page 5 of 11 FirstFirst ... 3 4 5 6 7 ... LastLast