I’m all for low drop rates and elite gear, there should be gear in the game that is very rare. That being said it would be nice for the wretchedly unlucky to have some safe guard built into the loot system that allows them to trade in tokens accrued over months of dungeon wins for a coveted item the twelve didn’t see fit to drop to them because the games random number generator was unkind to them.

I think the issue is not that an item is super rare and takes a long time to get; the issue is that with the current system the possibility exists that someone can complete content perfectly for 8 hours a day every day till the servers shut down and not get a desired item.

IMO there needs to be a fail safe or a light at the end of the tunnel if you will that rewards a players long term dedication and hard work. A strictly blind luck mechanic is archaic and outdated.