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  1. #61
    Player

    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    114
    I've only but a little questions ,

    Why do you want SE to limited amount of time entering the instance per day or longer timer
    while other people is happy with enter the instance rapidly?

    Everyone has a different opinion ,
    so why do you want other people who happy with it this way to be happy with it your way?

    You ask SE to change things , but did other people want it too?

    Yes , probably many people don't have thee same amount of time to sink per day
    and you demand other people who got more time to sink to be limited in longer timer?
    (assume that they already finished with all others content excepted one)


    It's just sound weird. let's just assume some situation then
    When people that already 7/7 on Ifrit , Moogle and Garuda
    with has no interested in other content but AV and CC
    can do both 5 times per day and/or have to wait for 72 hours timer for reenter

    Don't you think if that happen the game will dies down? I don't know either.
    So where's the problem really lies drop rate , timer or time sink which is it?

    IMO people who has more time to sink ( or put more effort in to the game )
    deserve more than the one who said he has real life matters to do and he demand
    the same things that people who put more effort have.
    ( in the opposite way if someone demanding something in real life but they only play the game they not deserved it)

    Everyone also have real life matters to take care of ,
    some priority the game , some priority real life they both put effort in what they're prioritized.
    (0)

  2. #62
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    I think ideally I'd like one of two situations:

    A) Garuda's drop method, where you get guaranteed currency drops that you can use to claim a reward so you feel like making progress if you are unlucky on drops.

    B) Some method where drop rates start high and decrease the more you complete a dungeon/boss and remain that way until a certain amount of time has passed (20 hours? Something like that. It could even be a gradual return to high drop rates as time passes instead of a complete reset once the timer is up). Rates could be averaged among the entire party upon entering so there is incentive to rotate people out or take a break.

    Timed lockouts that prevent you from even entering an event are going to hurt more people than they help. Pickups will most likely die out, friends would not be able to help other friends who have varied schedules due to family/work, and players would have a lot harder time practicing fights which would be really harmful as the playerbase is afraid of trying out different strategies.
    (0)

  3. #63
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Timed lockouts that prevent you from even entering an event are going to hurt more people than they help.
    Extremey unlikely, as long as they are kept to a reaosnable time period. And actually, I prefer "set number of wins per time period" to "play only once every x days."

    e.g. 3 wins per day. Meaning failures don't lock you out of trying again. The average good player can probably put in 3 successful runs in a play session. People with much more time on their hands can then move on to other content until their win count is reset, instead of spamming the same event all day long. In FFXI, most endgame events were once per 3 days, win or lose. I think for the primal battles at least, this is a reasonable number if the drop rates were improved a little. (like 5% instad of what feels like less than 1%).
    (0)

  4. #64
    Player
    prymortal's Avatar
    Join Date
    Jan 2012
    Location
    Ul'Dah
    Posts
    557
    Character
    Damien Ramirez
    World
    Shinryu
    Main Class
    Archer Lv 60
    SE/FFxiv dev should post how many tappers i've used since i had any weapon drops, pretty sure its getting close if not more than 245 only had lots of DM & 4 totems
    (0)

  5. #65
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    The thing is that say, a "3 wins only" system will only really work if we remain with personal loot lists, which are a double-edged sword. My issue is that it gives no incentive for anyone to help out once their number is up. If the drop rates diminish over time but never actually zero out, there is still a small chance said people will still get something so they will at least have some motive for sticking with a group. Of course I might be misunderstanding and if so I apologize.
    (0)

  6. #66
    Player
    Quatre's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    234
    Character
    Lyndel Qa'tre
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    I've seen the point raised up "The super low drop rates keep them rare, and special!"

    What's so special about being lucky and getting a chest piece your first speed run ever?


    You know what was special? When you had the Hard-mode max level achievment mounts in WoW. There was content that required several weeks for semi-hardcore, and many months for casual to ever beat. Once you beat it, you were rewarded every time you completed it.

    Shadow ring and Shadow Mantle were special in FFXI. They had a nearly 100% drop rate.

    All of AV's drop were extremely rare in FFXI ( besides the fact he was unbeatable except for bugs, but still )


    WTB Dungeons that reset every 3 days. Have up to ~9 bosses in them, each with interesting design mechanics. The basic designs we have our great, but they could entirely expand upon them. Like with princess, make the waves progressively harder, with princess having more hp. With ogre, add in ghosts spawning on top of characters, more depth, and length to encounters.

    Batraal is probably the only encounter i can think of to date that has this multi-phase element down. (When he was first being killed, before he got nerfbats, and players got buffbats)
    (0)

  7. #67
    Player
    prymortal's Avatar
    Join Date
    Jan 2012
    Location
    Ul'Dah
    Posts
    557
    Character
    Damien Ramirez
    World
    Shinryu
    Main Class
    Archer Lv 60
    ~260 no weapon, last 3 runs same drops 3 dm & 5k gil
    (0)

  8. #68
    Player
    Pooky's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    233
    Character
    Skeksis Poloma
    World
    Leviathan
    Main Class
    Archer Lv 90
    I've been trying Ifrit with my LS for a couple weeks now and we are getting close to killing him. So today, I start investigating how his drops work and literally had to laugh out loud when I realized what it was. Hearing about people killing him 50+ times and still not get the weapon they need? A high possibility of getting dark matter as our reward for weeks of wipes? Hilarious.

    Go ahead and call me "lazy" and "entitled" or the type of casual gamer who has ruined MMO's or whatever. I thought this was 2012 and of course, like every other Japanese developer, SE is still stuck 10 years behind. Oh well. Maybe grinding yet another class to 50 through the same 3 zones will not get old yet. Endgame in FFXIV just died to me today as far as I'm concerned.
    (0)

  9. #69
    Player

    Join Date
    May 2012
    Posts
    290
    Yes folks lets all have full darklight and every primal weapon in the game, then we can all do that exciting endgame content that is impossible without them! Oh wait..
    (1)

  10. #70
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Quote Originally Posted by Thebard View Post
    Yes folks lets all have full darklight and every primal weapon in the game, then we can all do that exciting endgame content that is impossible without them! Oh wait..
    i think someone is missing the point.

    "0.01% DIAF" doesn't mean "100% drop rates! FREE GEAR FOR EVERYONE!" It means that the mechanics behind obtaining the gear need to be revised to be less frustrating. Garuda is a bit of a step in the right direction, with a reliable drop of the toem-type things that you can trade in. But it can still be better. Hamlet Defense is probably among the worst right now, with an unhealthy level of effort required for the desireables to even drop at all.
    (1)

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