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  1. #11
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Jinrya-Geki View Post
    I would be satisfied with any one of those rather than just two right now. There's Green mage, Time Mage, Mystic, Orator, and Calculator as well.
    Well, I was talking about schools of magic rather than jobs that can use magic. Parity is pretty much impossible seeing that there's more weapon types than schools of magic.

    What I'm getting at is that if we want versatility we're gonna have to see some of the magic schools reinvented. If the way Thaumaturge was treated was any indication, there's gonna be some feathers ruffled no matter what approach they take. That being said, I still volunteer Blue Magic and Geomancy to be defense/healer-oriented. >.>
    Quote Originally Posted by Airget View Post
    Popularity wise we might see something resembling an Oracle/enfeebler type of class or perhaps they'll be more adventerous and introduce a magical/pet class to us.

    I guess whenever the player poll results are released we'll have an idea of what they want to work on and perhaps even some interesting sketches or ideas behind each concept. Hopefully it won't be to long til after 2.0 though since it would be nice to have more classes introduced so we can have more abilities to mix and match for our classes.
    I'll admit I am a little antsy over the results of the poll.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  2. #12
    Player
    Keramory's Avatar
    Join Date
    Mar 2011
    Posts
    600
    Character
    Lee Keramory
    World
    Famfrit
    Main Class
    Conjurer Lv 100
    Hopefully a Debuff class/job. All of THM's debuffs are gone more or less...rasp, choke, ect...would be nice to see a job thats main job is to debuff.
    Through the last MMO we went from 6 in a party to 8...dont know why we narrow down the job roles within a party are even less then XI.
    (0)

  3. #13
    Player
    Victor's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    665
    Character
    Victor Lindark
    World
    Excalibur
    Main Class
    Goldsmith Lv 80
    I've concocted my own personal theory that they will add musketeer and arcanist, both of which will respectively have thief and red mage as their jobs.
    (0)

  4. #14
    Player
    Amherst's Avatar
    Join Date
    Mar 2011
    Posts
    300
    Character
    Moon Sider
    World
    Cactuar
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Victor View Post
    I've concocted my own personal theory that they will add musketeer and arcanist, both of which will respectively have thief and red mage as their jobs.
    I would like to say I don't see Musketeer > Thief being possible, but after Archer > Bard...
    (0)

  5. #15
    Player
    Victor's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    665
    Character
    Victor Lindark
    World
    Excalibur
    Main Class
    Goldsmith Lv 80
    Quote Originally Posted by Amherst View Post
    I would like to say I don't see Musketeer > Thief being possible, but after Archer > Bard...
    Well, that's what happens when they trap themself with a bizarre system
    (0)

  6. #16
    Player
    Amherst's Avatar
    Join Date
    Mar 2011
    Posts
    300
    Character
    Moon Sider
    World
    Cactuar
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Victor View Post
    Well, that's what happens when they trap themself with a bizarre system
    Yeah, I get that. It just seems like it doesn't fit in the least. The other six all make sense given the backstory and abilities surrounding their base classes (disregarding the skill reshuffling for THM and CON), but then you have Archers suddenly using magic out of nowhere. For bards, they just don't seem to fit the title very well.

    I'm just hoping Thief doesn't end up like that as well. I mean, in the end it could easily make more sense than that, but when I think of thieves in the Final Fantasy franchise daggers, agility, evasion, and a few dirty tricks come to mind. I wouldn't be heartbroken if it came to that or anything as I have an interest in playing both anyway, but I would be a bit disappointed.
    (0)

  7. #17
    Player
    Inaaca's Avatar
    Join Date
    Mar 2011
    Posts
    615
    Character
    Inaca Selenaca
    World
    Balmung
    Main Class
    Conjurer Lv 50
    We're supposed to get a class or two at 2.0's launch according to Yoshi's interviews back when 2.0 was announced.
    (0)

  8. #18
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Amherst View Post
    Yeah, I get that. It just seems like it doesn't fit in the least. The other six all make sense given the backstory and abilities surrounding their base classes (disregarding the skill reshuffling for THM and CON), but then you have Archers suddenly using magic out of nowhere. For bards, they just don't seem to fit the title very well.

    I'm just hoping Thief doesn't end up like that as well. I mean, in the end it could easily make more sense than that, but when I think of thieves in the Final Fantasy franchise daggers, agility, evasion, and a few dirty tricks come to mind. I wouldn't be heartbroken if it came to that or anything as I have an interest in playing both anyway, but I would be a bit disappointed.
    I doubt anyone would shed any tears if GLA suddenly lost the ability to equip knives and daggers. You can then go the Scout => THF route that has been suggested around here. All I'd ask is that THF is more spike damage dealer and stealth than Treasure Hunter and lolhate control.
    Through the last MMO we went from 6 in a party to 8...dont know why we narrow down the job roles within a party are even less then XI.
    XI had too many "roles" (outside the roles in accordance to the trinity). With an 8-man group you can do tankx2, healer x2 and 4 DPS (provided there are encounters in the future that support two tanks).
    (0)
    Last edited by Duelle; 05-16-2012 at 01:33 PM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  9. #19
    Player Denmo's Avatar
    Join Date
    Jun 2011
    Location
    The Inn Room
    Posts
    1,498
    Character
    Denmo Mcstronghuge
    World
    Excalibur
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Catapult View Post
    Arcanist may be closer than we think, given they have told us that the first new class will be a magic class and well, Arcanist fits straight into lore. The follow up question is which job...?
    My bet is Summoner.

    Staff. Buffs. AND the possible pet. It's all there already.


    well, either that or Time mage.

    Yeah, I guess Time mage makes more sense.
    (1)

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