Page 1 of 4 1 2 3 ... LastLast
Results 1 to 10 of 37
  1. #1
    Player
    Sequora's Avatar
    Join Date
    May 2014
    Posts
    521
    Character
    Raveen Raines
    World
    Gilgamesh
    Main Class
    Summoner Lv 100

    Caster balance - Progression jobs vs speed

    Why is it acceptable that casters are divided into “progression” and “post-progression” jobs?


    Caster is the only role that deals with this. RPRs aren’t switching to SAM once they’ve cleared a fight. Many groups put pressure on their caster to play summoner and red mage until a fight has been mastered or at least cleared. I know there are groups that clear fights with a black mage, but many groups would prefer to have that rez for progression purposes and it puts additional pressure on players who do not enjoy those jobs.

    Ranged physical pays a “ranged tax”, and while that is an entire other topic of conversation the idea behind those jobs is that their damage is in relation to their personal damage plus the damage they provide to the party. They’re essentially balanced around one another.

    I think the balance team should look at this and consider removing raise from summoner and possibly red mage. It would be weird and uncomfortable at first, but the player base would eventually adjust.
    (7)

  2. #2
    Player
    Seiori's Avatar
    Join Date
    May 2016
    Posts
    83
    Character
    Sieglinde Hresvelg
    World
    Jenova
    Main Class
    Red Mage Lv 83
    This could be considered a hot take to some people lol.
    (3)

  3. #3
    Player SeiyaSoiya's Avatar
    Join Date
    Apr 2016
    Posts
    361
    Character
    Hariette Reina-cuento
    World
    Marilith
    Main Class
    Gladiator Lv 90
    uh it's not a caster wide problem
    it is quite literally a black mage only problem
    black mage is the only job in the entire game that is not suitable for progression

    and honestly I don't want it to be changed, black mage is enjoyable because you are forced to play much better than everyone else to get the same material reward, but much, much higher spiritual reward.
    (5)

  4. #4
    Player
    smol_cofe's Avatar
    Join Date
    Jul 2019
    Posts
    57
    Character
    Smol Coffee
    World
    Odin
    Main Class
    Black Mage Lv 90
    they aren't, really it's just an echo chamber type of thing.
    (6)

  5. #5
    Player
    Sequora's Avatar
    Join Date
    May 2014
    Posts
    521
    Character
    Raveen Raines
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    Quote Originally Posted by SeiyaSoiya View Post
    uh it's not a caster wide problem
    it is quite literally a black mage only problem
    black mage is the only job in the entire game that is not suitable for progression

    and honestly I don't want it to be changed, black mage is enjoyable because you are forced to play much better than everyone else to get the same material reward, but much, much higher spiritual reward.
    Black mage is 1/3 of the caster jobs. You're referring to job complexity. They don't have to touch the complexity of the job if they remove raise from rdm and smn. I would prefer SMN to be the mid damage mid utility caster, and red mage to be the high utility, lower damage job.

    Raise is unlike any other type of utility in the game. It does nothing unless someone dies. Damage boost is always useful, healing and mitigation, are also useful, but not so strong that you have to significantly balance jobs around it.
    (3)

  6. #6
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,205
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    People go with the other two because in prog, you don't have the fight memorized / planned out / known, so having a ress is more like a safety net. It's not required for prog and BLM can definitely do prog. You just won't actually know all the mechanics until you go through all of them, so you have no idea how much extra movement you can bank on. That pretty much applies to every job though, but BLM just has it worse since that's their gimmick and core gameplay focus. Any job can clear any content, it's just when you have fights memorized and done, DPS becomes the only metric that matters more since there will be less mistakes (and less heals/raises needed as a result of good gameplay). You don't need raise to do prog, it's just much easier and quicker to have raises in prog. If you're more comfortable playing BLM than RDM though, then by all means, play BLM.
    (1)
    Last edited by AnotherPerson; 02-12-2022 at 04:06 AM.

  7. #7
    Player
    Picker's Avatar
    Join Date
    Dec 2021
    Posts
    122
    Character
    Picker Blend
    World
    Ultros
    Main Class
    Black Mage Lv 95
    Nonsense, I’ve only ever progged on blm, and I’ve never even seen anyone bring it up in game
    (4)

  8. #8
    Player
    Sequora's Avatar
    Join Date
    May 2014
    Posts
    521
    Character
    Raveen Raines
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Picker View Post
    Nonsense, I’ve only ever progged on blm, and I’ve never even seen anyone bring it up in game
    Let me clarify. No other role has one job in the top 3 DPS, when the other two DPS are at the bottom. Black mage is the better job if you're clearing a fight. The other two are paying a heavy tax because of their ability to Rez.

    The other jobs are all competitive within their roles. The melee jobs are all within a small margin, and most of that margin is due to their varying DPS utility.

    Physical ranged DPS, all pay the "ranged tax" and are all balanced around their damage utility. Dancer is the weakest, however this margin can be compensated for with their boost in damage to their party members. Machinists should have the personal damage out of the three.

    I would love to see rez be removed and SMN and RDM DPS be increased closer to black mage. SMN should be mid utility, mid damage, and RDM can be high utility, lower damage.
    (2)

  9. #9
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,907
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Res are virtually useless in a prog.
    Sure they will help you discover mechanics, but it won't help against enrage.

    If you have a KO, most of the time you better wipe due to not being able to solve the next mechanic or not being able to beat the DPS check.

    Or your group is overgeared and DPS check don't matter, which is where res can become handy.
    BUt since your group is overgeared, the res is just more breathing room to the healers.
    (4)

  10. #10
    Player
    localman's Avatar
    Join Date
    Mar 2016
    Posts
    21
    Character
    Carissa Mondragon
    World
    Twintania
    Main Class
    Summoner Lv 50
    The real problem, as always, is the endgame itself and all its restrictions, which extend like tentacles to everything and put everything under the rule of this imposed game content.

    Putting a competitive and comparative game into a role-playing game is the downfall of the latter all the way.

    There used to be better times in the genre... unfortunately, we don't develop in the MMORPG genre at all anymore, we prefer to build end-game games without content, but with the same old spiral consisting of spreadsheets.

    Who came up with the idea to abuse MMORPGs/aRPGs like this?

    How wonderful could today's real MMORPGs be if they had been developed further for 15 years instead of turning it into this murderous suicide of a genre?

    At least I had the privilege to experience the good old days myself and how wonderfully it worked. What could have been made out of it and what was the genre used for, making virtual athletes out of the com, who constantly beat each other up and all the RPG content is eaten up by the monster Endgame (a completely different genre)...abominable in essence.
    (2)

Page 1 of 4 1 2 3 ... LastLast