
Originally Posted by
OdinelStarrei
SGE
I'm pretty sure a good SGE and a good DRK combination is absolutely busted. You get the DRK damage, you get the SGE damage, and you get the sturdiest TBNs. With the massive amount of oGCD, self-reapplying shields SGE brings, things like Kerachole, Holos, and Taurochole combine with Oblation, all of those oGCDs having short recasts that further amplify Haima, Panhaima, and TBN. The only thing I would ever have to alternate between pulls were Panhaima and Haima, everything else was easily handled by these other incredibly powerful oGCDs, with me spamming AoE the entire time, applying Soteria once the Panhaima/Haima shields fell off. Even on first pull where I would use the weaker Panhaima, it was more than made up for by a Krasis+Physis II and Zoe+Pneuma combo once I let the DRK get a little bit low after I had used the initial suite of damage mitigation. It's not like I needed weave slots, or that any of these had particularly long cooldowns. SGE is a true maverick in this department, and I not only performed the best using it, I had the most fun working together with general tank mitigation for mutual benefit. Seriously, this comp is brutally good if both players are playing at their peaks, I cannot recommend it enough.
You know what the problem is? I had to use my entire kit on all healers to heal a DRK in a way I thought was comfortable for both sides. Since I'm of the mindset, "Perfect practice makes perfect" I would play dungeon pulls like I'd be in an extreme trial or something. Use your entire kit, ABC, space out mitigation properly, do as much damage as possible, eat food (since it's so easy to make now/EXP), etc etc etc. This was MANDATORY. The same thing was demanded of the DRK, even when I play it. Reprisal, AL, doing actual damage, the works. It was actually quite enjoyable and easy when I found the right tank.
But when I healed the other tanks? I still did all those things, but it didn't feel nearly as needed, and if the DPS were slacking, as long as the tank pressed even a handful of mitigations, I don't think I'd be any the wiser. The high skill floor for basic adequacy on dungeon DRKing is not conducive to players who are not willing to put forth the effort to not be at a bare minimum competent in their dungeons on each party slot. If you get a Cure Iing WHM, or a Diagnosis-only SGE, or a single-targeting anything, you as a DRK are going to die, painfully, there is nothing you can do about it. Just take the penalty, it will be a lot less annoying. (Addendum, the other way around is also applicable, a TBN only DRK with no CDs or a kitchen sinking one who can't spread CDs properly is similarly a disaster.)
When I had good DRKs, DRKs that would play like I would in dungeons, it was easier to heal them than all of these bandwagoning WARs who think that 1 Bloodwhetting is the only CD they need to press in an entire dungeon pull. For the casual player who doesn't press all of their buttons, healing DRKs or tanking as a DRK must be an absolute nightmare, which would explain the discrepancy in experiences. I've never had any problems healing DRKs or being healed as DRK if both parties were capable of playing at even an acceptable level. But you need all parts of the team to be doing that to really get the most out of it in dungeons, while other tanks are running around soloing things all day, carrying people with literally nothing inside of their skulls, no problem.
So that once leaves us with the tried and true DRK problem that we are all familiar with. Noticeably more effort for the same overall result as other jobs in the role, now extended to the entire light party. I don't really care if they adjust this, since I like being challenged, I'm just pointing out what I've observed now that all my tanks and healers are at 90. BiS DRK is going to shred Smileton and Sigma pulls to pieces though. With damage CDs, I'm already slicing some packs down in less than twenty-five seconds with a decent group, the damage is already pretty obscene with a i600 greatsword. I'm not justifying this, I'm just saying Living Shadow and two Shadowbringers/SaD/Floods are enhanced multi-enemy deletion devices.