Hey

The order is not meant to show any preference, or to be seen as a measure of priority. It is arbitrary.

1.
A servant class, where the servants do the damage, the healing and the tanking, depending on the skill, which does not exist here. So the only thing left to do is to create a good overall picture. So that the master of the servants strengthens his servants, heals and weakens the enemies and dominates them by CC.

Which name we give to the class, has of course then also the content of the class to the consequence and how it is finally conveyed.
There I let the imagination of the developers run wild. From an illusionist to a necro to a beast summoner, basically anything goes.

2.
A wild barbarian (can also be titled differently), who fights with 2 one-handed axes. Especially the mechanics are important.
It should generate a kind of building rage, which slowly gains momentum in the beginning and the "barbarian" then converts this rage into fighting styles(and chains).

This is best generated via auto attacks to build up rage and then break it down furiously with combat styles.
In order to not only watch the auto attack during the rage buildup, we give the class reactive combat maneuvers. This means that abilities become active after you parry, dodge, or the enemy blocks, parries or dodges, or casts a spell.

The fight should not be too fast, like a nimble ninja, but rather warlike, massively powerful and massive. However, not as slow and massive as with a two-handed axe.
Here a good measure is important and especially the strong reference to rage via auto attacks and then the reduction via talents.