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  1. #1
    Player
    localman's Avatar
    Join Date
    Mar 2016
    Posts
    21
    Character
    Carissa Mondragon
    World
    Twintania
    Main Class
    Summoner Lv 50

    Classes (jobs) that I am missing.

    Hey

    The order is not meant to show any preference, or to be seen as a measure of priority. It is arbitrary.

    1.
    A servant class, where the servants do the damage, the healing and the tanking, depending on the skill, which does not exist here. So the only thing left to do is to create a good overall picture. So that the master of the servants strengthens his servants, heals and weakens the enemies and dominates them by CC.

    Which name we give to the class, has of course then also the content of the class to the consequence and how it is finally conveyed.
    There I let the imagination of the developers run wild. From an illusionist to a necro to a beast summoner, basically anything goes.

    2.
    A wild barbarian (can also be titled differently), who fights with 2 one-handed axes. Especially the mechanics are important.
    It should generate a kind of building rage, which slowly gains momentum in the beginning and the "barbarian" then converts this rage into fighting styles(and chains).

    This is best generated via auto attacks to build up rage and then break it down furiously with combat styles.
    In order to not only watch the auto attack during the rage buildup, we give the class reactive combat maneuvers. This means that abilities become active after you parry, dodge, or the enemy blocks, parries or dodges, or casts a spell.

    The fight should not be too fast, like a nimble ninja, but rather warlike, massively powerful and massive. However, not as slow and massive as with a two-handed axe.
    Here a good measure is important and especially the strong reference to rage via auto attacks and then the reduction via talents.
    (0)

  2. #2
    Player
    localman's Avatar
    Join Date
    Mar 2016
    Posts
    21
    Character
    Carissa Mondragon
    World
    Twintania
    Main Class
    Summoner Lv 50
    3.
    A shapeshifter is always a very nice thing. Of course, the werewolf always comes to mind first. This would be well implemented of course a house number.

    But however you implement this class, it would be desirable to have such a job.
    It doesn't have to be a melee fighter or a DPS role. Basically anything goes, as long as it's sold well. So a healer role can also be invented, who casts appropriate spells in a certain form. Or a ranged fighter who uses his abilities in a natural way in the shapeshifter form.

    The important thing is that it looks natural. As if it were the natural way to fight.
    That is, a werewolf is naturally designed for fierce hand-to-hand combat. It has claws, teeth and a lot of power and reaction.
    If we take a dryad as a healer, its natural way is to heal, protect and fight from a distance with nature magic and plant magic.
    It just has to be authentic, then you can deviate from the classic melee here if you want to.

    4.
    A wizard who uses sigils, ritual circles, runic symbols and/or ancient writings that then trigger spells.
    You can make it dark and sinister, something along the lines of a master of ceremonies, with blood sacrifices, demon portals summoned from pentagrams and temporary demonic servants who are briefly humiliated to do so, and a forgotten evil script from a book written in blood.
    You can also make it more neutral a spellcaster, for example, or more classic direction runescribe.
    The important thing with this class is that it doesn't cast spells directly itself, but it all runs through these sigil spells, and writing/symbols. So it will feel absolutely different from a caster. You sort of call upon powers and focus this on sigils on the ground, or characters written in the air and then you bring the magic to life with that first.

    So it's a caster that plays a little slower, prepares over these anchor symbols/writing/banning circles and then the powers he calls then do their job, or the effects are triggered. A seal circle provides protection, or the ritualist creates a circle of soul sucking and when 3 mobs die in it, it splits the ground and a horned demon temporarily gets out impor and fights for the group.
    That's a good place to let off steam.
    The important thing is to make it clear to the player that he is not a wizard in the classical sense, but it feels absolutely different from direct spellcasting.

    Enough for now...
    Hope to have set a few incentives.

    Many greetings
    (1)

  3. #3
    Player
    SeverianLyonesse's Avatar
    Join Date
    Aug 2021
    Posts
    735
    Character
    Severian Lyonesse
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    1. We already have MCH, RPR, and SCH. We could always get another as long as there is a distinct job fantasy (albeit increasingly less likely), but this isn't exactly a missing job.

    2. We already have WAR and to some extent MNK. Same deal.

    3. Really hard to pull off. We do have RPR though.

    4. We already kind of have that with SCH and parts of BLM, RDM, and SMN.

    I don't think any of your propositions are all that different from what we already have in the game, except maybe a Morpher/Beastmaster, both of which have their own major obstacles to being added.
    (1)

  4. #4
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    FF Jobs are based on previous FF jobs (most of the time).
    What SeverianLyonesse said stands.

    1. Pet job ("servant job")
    We already have MCH and SCH.
    SMN used to have completely different pets, Titan was able to tank.

    But it couldn't actually be used as a tank and when it could (Hello Ramuh EX) it was actually broken, you could clear it with no tanks.
    There is not right balance, it's always too strong or too weak.

    That and pets are horrible in this game.

    2. Barbarian/Berserker
    Warriors are Berserkers.
    Their gauge is actually named "Beast gauge", the job lore is about wrath and rage.

    3. Shapeshifter
    See RPR, actually changes form.
    I played a bit of Druid in WoW and what turned me off was looking at a bare bear ass.

    It was unbearable.

    4. A wizard that do things
    XIV is pretty clear with that: No "evil job". Reaper is the closest you can have and it's far from evil, much closer to "playing with dangerous fire".
    Dark knight is not evil either, just the "dark side", same thing playing with hazardous materials.

    And there is no demon in this game, just voidsents which is already the Reaper.

    The closest thing we'll get from "Runes" could be Rune Knight which would be a completely different job.
    (3)
    Last edited by CKNovel; 02-13-2022 at 11:16 PM.

  5. #5
    Player
    MellowMink's Avatar
    Join Date
    Sep 2021
    Location
    Limsa Lominsa
    Posts
    640
    Character
    Mello Minkus
    World
    Faerie
    Main Class
    Summoner Lv 90
    Quote Originally Posted by CKNovel View Post
    3. Shapeshifter
    See RPR, actually changes form.
    I played a bit of Druid in WoW and what turned me off was looking at a bare bear ass.

    It was unbearable.
    I see what you did there.
    (4)

  6. #6
    Player
    MellowMink's Avatar
    Join Date
    Sep 2021
    Location
    Limsa Lominsa
    Posts
    640
    Character
    Mello Minkus
    World
    Faerie
    Main Class
    Summoner Lv 90
    Shapeshifting options would absolutely intrigue my furry trash self.
    (1)

  7. #7
    Player
    SeverianLyonesse's Avatar
    Join Date
    Aug 2021
    Posts
    735
    Character
    Severian Lyonesse
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by MellowMink View Post
    Shapeshifting options would absolutely intrigue my furry trash self.
    We have a Squall job so I don't think a Terra job is completely out of the question. Just extremely unlikely now that we have Reaper.
    (0)

  8. #8
    Player
    Tulzscha's Avatar
    Join Date
    May 2016
    Posts
    275
    Character
    Tulzscha Abbith
    World
    Jenova
    Main Class
    Reaper Lv 90
    3. Really hard to pull off. We do have RPR though.
    Nah just look at SMN, it plays a lot like a Shapeshifter would imo. The main difference I would make would be to have the forms interact with each other so rather than cycling through them at an even pace you bounce around between forms more depending on what you need at the time.

    This assuming the job has multiple forms to choose between rather than a base form and powered up form which would be a lot more like RPR though a Shapeshifter imo would make much more use out of its powered up form than RPR does Shroud, like 50% uptime minimum.

    A wizard who uses sigils, ritual circles, runic symbols and/or ancient writings that then trigger spells.
    You can make it dark and sinister, something along the lines of a master of ceremonies, with blood sacrifices, demon portals summoned from pentagrams and temporary demonic servants who are briefly humiliated to do so, and a forgotten evil script from a book written in blood.
    You can also make it more neutral a spellcaster, for example, or more classic direction runescribe.
    The important thing with this class is that it doesn't cast spells directly itself, but it all runs through these sigil spells, and writing/symbols. So it will feel absolutely different from a caster. You sort of call upon powers and focus this on sigils on the ground, or characters written in the air and then you bring the magic to life with that first.

    So it's a caster that plays a little slower, prepares over these anchor symbols/writing/banning circles and then the powers he calls then do their job, or the effects are triggered. A seal circle provides protection, or the ritualist creates a circle of soul sucking and when 3 mobs die in it, it splits the ground and a horned demon temporarily gets out impor and fights for the group.
    That's a good place to let off steam.
    The important thing is to make it clear to the player that he is not a wizard in the classical sense, but it feels absolutely different from direct spellcasting.
    Sign me up! Sounds cool and unique, I want to see more of this.
    (0)