Quote Originally Posted by HyoMinPark View Post
I have to disagree—with all of this, but especially with point 1 and 2. I don’t believe either would clean up any button bloat, but rather add to it.
I'm unsure how replacing all of your AoE attacks with 1 button which toggles all of your single target attacks into AoE attacks "add to button bloat"? The AoE and single target version would be the same button, they would "add" Apex Arrow II and Blast Arrow II just to replace Apex Arrow and Blast Arrow if you had the stance on

Stance dancing isn't the point of adding to gameplay, the point is to normalize single target gameplay and AoE gameplay, clean up the AoE abilities that you don't even use in high-level gameplay, and allow room on hotbars to make more meaningful abilities for both single target and AoE.

I agree with making potent abiltiies both AoE and single target that's the "or just have everything cleave", and BRD is one of the lesser "bloated" jobs when it comes to AoE and one of the jobs with the least amount of difference between AoE game play and ST game play, but there are some that are bad, some jobs you have 6-7 AoE abilities that are just multitarget versions of single target abilities that you have that would easily benefit for something like this.

For DRG, you have a 3 ability combo instead of a 10 ability combo which makes a big difference between what you're doing dungeons versus bosses, that's where I'm mainly coming from. As you mentioned, SAM has several abilities that are an AoE version of ST abilities that could easily be condensed (and I'm fine with them being condensed into big hit on primary target + cleave). Healers basically have single target and AoE versions of the same abilities; Same with DRK, WAR, and PLD. All of those could just be condensed.