Quote Originally Posted by Xiaoki View Post
Play both sides? What do you mean by that? I never said anything about wanting both ways. Seems like you're trying to fabricate a Strawman here.

If they want Refulgent Arrow to be a different button then they should make it distinct from Burst Shot. As it is, Refulgent Arrow is just a higher damage version of Burst Shot. So, why is it a separate button? Instead of Burst Shot becoming Refulgent Arrow they could make it that Burst Shot has a random chance to do more damage, as that would be the exact same thing.

How about Refulgent Arrow has a 15 second cooldown and it extends the duration of your DoT effects by 3 seconds (or something related to your DoTs) and Burst Shot as a chance to reset the cooldown. In that case have it be a different button because that would be better than what we have now.
Throwing around "straw man" as your singular defense isn't really defending your point.

Quote Originally Posted by Shurrikhan View Post
Comment One: I like actual depth (that which gives engagement according to criteria X, Y, and Z).
Comment Two: This is merely bloat (uses up space otherwise available for complexity or QoL/responsiveness and does not give engagement according to criteria X, Y, and Z).

That's not exactly "playing both sides". You can be pro-depth and anti-bloat (even if there's a degree of --well, artificial-- "complexity" involved in bloat).
That's somewhat fair, but where's the line? At what point is something "bloat" and at what point isn't it? Distinct characteristics? Are you saying that every "just damage" button should be a single button then? Single button combos? Dancer having 2 buttons instead of 4 for their combo with procs replacing it? Where is the line there? MCH having a single button combo which also turns into Air Anchor/Drill whenever those abilities are up?

I think that people _greatly_ underestimate the "engagement" just from having different buttons to press. Ask healers how 1 button DPS spam is.