Results 1 to 10 of 55

Hybrid View

  1. #1
    Player
    Xiaoki's Avatar
    Join Date
    Aug 2013
    Posts
    76
    Character
    Balar Avagnar
    World
    Ultros
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Tulzscha View Post
    It makes you pay attention (assuming you care about playing well), that's basically the definition of engaging. I know it's one of those buzzwords people use differently all the time but that's what it means. If you put Burst and Refulgent on the same button you'd be spamming that one button a lot more. What's so hard to understand?
    That is not the definition of engaging.

    Engaging has a recognized definition and that is not it.

    It seems appropriate that your response and the one above yours are basically "I dont want to be pressing the same button all the time, just most of the time"

    I guess pressing a different button every so often gives people illusion of "engaging gameplay" even though, functionally, pressing one for both is the same thing.
    (3)

  2. #2
    Player
    Tulzscha's Avatar
    Join Date
    May 2016
    Posts
    275
    Character
    Tulzscha Abbith
    World
    Jenova
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Xiaoki View Post
    That is not the definition of engaging.

    Engaging has a recognized definition and that is not it.

    It seems appropriate that your response and the one above yours are basically "I dont want to be pressing the same button all the time, just most of the time"

    I guess pressing a different button every so often gives people illusion of "engaging gameplay" even though, functionally, pressing one for both is the same thing.
    Arguing about a word while ignoring the point is silly if you ask me but if you want to go that route: https://www.merriam-webster.com/dictionary/engage

    5a : to hold the attention of : ENGROSS
    her work engages her completely
    And yes pressing a different button every so often is better than a single button. Example: https://www.fflogs.com/reports/N1hrn...casts&source=7

    In that log the Bard uses a total of 174 weaponskills of which 100 are Burst Shot and 45 are Refulgent Arrow. That works out to about 57% of their gcds being one ability and about 26% being another. If those abilities were to be combined into one you're looking at about 83% of all gcds being one ability, not to mention it would remove the entire thought process of checking to see if Refulgent procced before using Burst Shot which is actually kind of a big deal, it's not difficult but it requires a little effort on the player's part almost every gcd. That required effort is what makes the job engaging, otherwise you wouldn't even need to look at the screen.

    Your gcds if Burst and Refulgent were combined would literally be refreshing dots every ~45s, hitting Apex every minute and mindlessly spamming one ability otherwise because there's literally nothing else to think about (ogcds aside because they exist in both examples). That doesn't sound fun to me. But some people find playing new SMN with 1 macro fun so what do I know.
    (6)

Tags for this Thread