The real problem, as always, is the endgame itself and all its restrictions, which extend like tentacles to everything and put everything under the rule of this imposed game content.

Putting a competitive and comparative game into a role-playing game is the downfall of the latter all the way.

There used to be better times in the genre... unfortunately, we don't develop in the MMORPG genre at all anymore, we prefer to build end-game games without content, but with the same old spiral consisting of spreadsheets.

Who came up with the idea to abuse MMORPGs/aRPGs like this?

How wonderful could today's real MMORPGs be if they had been developed further for 15 years instead of turning it into this murderous suicide of a genre?

At least I had the privilege to experience the good old days myself and how wonderfully it worked. What could have been made out of it and what was the genre used for, making virtual athletes out of the com, who constantly beat each other up and all the RPG content is eaten up by the monster Endgame (a completely different genre)...abominable in essence.