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Thread: Black Mage

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  1. #1
    Player
    Rilifane's Avatar
    Join Date
    Oct 2015
    Posts
    1,580
    Character
    Esther Harper
    World
    Zodiark
    Main Class
    Scholar Lv 90
    It's quite clear you haven't understood the class yet, so asking for changes based on your knowledge and observations doesn't make sense.
    Take your time to level it to max level and play it, low level potencies and dps mean nothing because the leveling phase is a very short one in the grand scheme of things.

    You made a lot of statements that are simply false or are ignoring something important.
    Nobody transposes after Flare/ Despair because it would clip and you have Aspect Mastery to change to Umbral Ice 3 with Blizzard 3. Transpose is either a tool for downtimes/ between pulls (especially once you get Umbral Soul) or for highly optimized gameplay.

    BLM has by far the lowest APM of all dps jobs because their dps comes solely from GCDs, they have no oGCD damage; they have oGCDs that enhance/ affect GCDs (like enforcing a proc) but no oGCD damage itself. Their primary cast is longer than the GCD by default. Which means their GCD spells have to have higher potency than e.g. the average NIN combo skill because the NIN also has TCJ, Ninjutsu, Raijus, Bunjin, Meisui etc. - all fairly weak individual hits but they come in addition to their GCD combo hits.

    BLM also has absolutely no dps support, meaning only their own numbers count while every dps except MCH and SAM also has party buffs that are factored into their overall dps. The fact that BRD and DNC (and MCH, rip) are behind not just BLM but pretty much every dps has nothing to do with the number on their highest nuke and everything with the outdated concept of range tax.

    Balance is fine for the upper half of the dps because they're extemely close to one another. The only thing that is not fine is that we have a noticable gap between the upper half (MNK, BLM, RPR, SAM, NIN, DRG) and lower half (RDM, SMN, all phys ranged). Within the hard hitting bracket BLM is balanced; not because of movement required to dodge mechanics - a good BLM can do that without ever dropping dps - but because their consistent damage evens out against more burst-y jobs like NIN and jobs that bring party buffs.

    Yes, low level balance is scuffed. A DNC and RDM absolutely steamrolls dungeons, SGE and SCH regularily out-dps proper dps in big dungeon pulls etc.; potencies are adjusted for lv 90, not low level content because they factor in having access to the whole toolkit. Every few levels a different dps is completely op while another is falling behind because one got access to their cool shiny skill that signifcantly increases dps while the other got something "meh" that won't really work until higher levels.
    Adjusting low level potencies in a way that affects max level balance is something that should never ever be done because it completely screws max level, the level where you'll spend the majority of your time on, and all max level content.
    (7)
    Last edited by Rilifane; 02-11-2022 at 08:52 PM.

  2. #2
    Player
    Xander_Diabolos's Avatar
    Join Date
    May 2020
    Posts
    22
    Character
    Xander Drakkan
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Rilifane View Post
    It's quite clear you haven't understood the class yet, so asking for changes based on your knowledge and observations doesn't make sense.
    Take your time to level it to max level and play it, low level potencies and dps mean nothing because the leveling phase is a very short one in the grand scheme of things.

    You made a lot of statements that are simply false or are ignoring something important.
    Nobody transposes after Flare/ Despair because it would clip and you have Aspect Mastery to change to Umbral Ice 3 with Blizzard 3. Transpose is either a tool for downtimes/ between pulls (especially once you get Umbral Soul) or for highly optimized gameplay.
    Why Blizzard III, Blizzard IV, Thunder III vs Transpose, Xenoglossy, Blizzard IV, Thunder III?
    Are you suggesting instead to cast Xenoglossy during Astral Fire where it isn't boosted?

    https://forum.square-enix.com/ffxiv/...ying-BLM-wrong
    (0)

  3. #3
    Player
    Gaethan_Tessula's Avatar
    Join Date
    Jun 2019
    Location
    Gridania
    Posts
    222
    Character
    Gaethan Tessula
    World
    Adamantoise
    Main Class
    Blue Mage Lv 70
    Quote Originally Posted by Xander_Diabolos View Post
    Why Blizzard III, Blizzard IV, Thunder III vs Transpose, Xenoglossy, Blizzard IV, Thunder III?
    Are you suggesting instead to cast Xenoglossy during Astral Fire where it isn't boosted?

    https://forum.square-enix.com/ffxiv/...ying-BLM-wrong
    The optimal time to use Xenoglossy is either within a raid-buff window (every 1-2 minutes) or whenever you need some extra movement or an oGCD weave. The former maximizes damage via sending out a high potency spell when fully buffed by the raid, while the latter prevents losing casts to clipping or movement. Astral Fire or Umbral Ice phase really doesn't factor into it.

    If you actually use Blizzard III to go into Ice, you'll get your MP back in 1-2 casts depending on ticks, since 3 stacks of UI fill up your mana much faster than Transpose's 1 or even Transpose -> Ice-Paradox's 2. Thus, Blizzard IV and Ice-Paradox are enough to fill up on mana and return to fire phase. If you go into Astral Fire mode with max MP, you have exactly enough MP to do x6 Fire IV, 1x Fire-Paradox, 1x Thunder III, and 1x Despair. So there's MP enough to refresh Thunder III if you have to during fire phase (more preferably, you'll have a Thundercloud proc to moot the matter further).

    Essentially, the thunder and unaspected spells can be used in either phase, and their use is more conditional on upkeeping one's DoT, movement, and maximizing burst under raid buffs than being locked to fire or ice phase. So there's no need to force yourself to remain in ice phase longer using Transpose to fit in Xeno', Foul, or Thunder.

    Transpose is only used to either flip to ice between pulls to not lose Enochian, or in some very advanced optimization that requires one to precisely track their MP ticks (so they can weave Transpose after getting a firestarter proc, do Ice-Paradox, and then use the Firestarter to return to fire phase with mana refunded for more Fire IV's). Without precise awareness of ticks, it becomes a DPS loss because of the lost potency from using firestarter Fire 3 in ice phase. After the 6.08 patch changes to discourage the Paradox rotation, the gain for doing it correctly is marginal (< 3%, I think?). Hence most BLM's don't bother with it.

    Also, transposing into Ice without a firestarter proc is really bad, since to ready Fire-Paradox you need to leave ice phase with three stacks of umbral ice and three umbral hearts. Transpose plus Ice-Paradox only gets you two stacks of Umbral Ice, either forcing an extraneous Blizzard I cast or not being able to use Fire-Paradox. Both of which are a surefire DPS loss. By contrast, going into ice phase with Blizzard III or High Blizzard II (for AoE) immediately grants the 3 Umbral Ice stacks.
    (1)
    Last edited by Gaethan_Tessula; 02-16-2022 at 09:17 AM.

  4. #4
    Player
    Hasrat's Avatar
    Join Date
    May 2016
    Posts
    3,288
    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Xander_Diabolos View Post
    Why Blizzard III, Blizzard IV, Thunder III vs Transpose, Xenoglossy, Blizzard IV, Thunder III?
    Because you're taking more time to do less damage.
    (3)

  5. #5
    Player
    Seera1024's Avatar
    Join Date
    Apr 2020
    Posts
    406
    Character
    Chymea Sum
    World
    Siren
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Xander_Diabolos View Post
    Why Blizzard III, Blizzard IV, Thunder III vs Transpose, Xenoglossy, Blizzard IV, Thunder III?
    Are you suggesting instead to cast Xenoglossy during Astral Fire where it isn't boosted?

    https://forum.square-enix.com/ffxiv/...ying-BLM-wrong
    Xenoglossy isn't boosted during Umbral Ice. There's no difference in casting it in Astral Fire or Umbral Ice.

    One good place to cast Xenoglossy in Astral Fire is during the second set of Fire IV's if you've got Manafont off cooldown and a Triplecast charge (or Swiftcast). You cast Xenoglossy after your last Fire IV as it's instant, then cast either Triplecast or Swiftcast. Then cast Despair. Cast Manafont immediately after so that the tick for the mana happens during your GCD refresh. Then you get to cast 1 more Fire IV and then a Despair for some extra DPS before switching to Umbral Ice.

    Xenoglossy during Astral Fire is also good to use in order to get a Triplecast off without clipping so that you can move and DPS at the same time.
    (1)