11/10.
You guys should stick to original content. Hit a home run congratulations on the hard work! It shows.
11/10.
You guys should stick to original content. Hit a home run congratulations on the hard work! It shows.
Still waiting for that promised difficulty.
It’s a step up from a Nier for sure. We should keep encouraging challenging content. Personally I died a few times on my first run and once on my second. I feel it is harder. It’s definitely not boring in my opinion.
Plus the artwork and the gods themselves are top notch.
I agree I can see wipes happening big time. Something I can’t say for nier. If anything I pray they don’t nerf it once the runs start becoming more casual.
I hope they keep it as is and respect the integrity of the 12 and not denigrate them into cannon fodder with time. If all content could be kept at this level of fun people wouldn’t be complaining as much.
Like yeah it’s nothing crazy but it’s definitely not a joke. You do have to respect most mechanics.
Remember these are casual world endgame, so they’re not meant to be extremes, but they should be dangerous.
Last edited by Ath192; 04-14-2022 at 04:55 AM.
Loved the Rhalgr fight. Can’t believe we actually got to fight on a platform that wasn’t a square or circle lol. They need to do more of these for sure.
Sure, but like, the director said it'd be like Ivalice. Definitely wasn't. Only wiped once on second and fourth bosses respectively. Rabanastre would have raids disband on Hashmal and even Mateus when they first dropped. And while I died a fair bit, I attribute that more to trying to remember how to play Reaper mid raid (and therefore paying more attention to my hotbars than mechanics) since the devs decided to push those terrible SAM changes and ruined the job for me.
When I did this yesterday, half the raid was dying pretty regularly every fight. It was funny as hell. Good thing most of the dps decided to go as summoners and red mages. I went RDM just because I knew exactly what was gonna happen.
Storm blood had a lot more job nuance and job complexity going on. Now that things are more simple the same amount of mechanics simply feel easier.Sure, but like, the director said it'd be like Ivalice. Definitely wasn't. Only wiped once on second and fourth bosses respectively. Rabanastre would have raids disband on Hashmal and even Mateus when they first dropped. And while I died a fair bit, I attribute that more to trying to remember how to play Reaper mid raid (and therefore paying more attention to my hotbars than mechanics) since the devs decided to push those terrible SAM changes and ruined the job for me.
I think it’s more that thinking back about that time period. For me adding back some spice to the jobs may also help. I mean my BLM was so immobile back then everything had to be seriously considered.
I feel it’s a good base. Some 24 mans may be harder, others around this level. Perhaps they can crank it up a notch if most players feel this way. I could get onboard with harder personally, I just don’t want the hoards of players crying that stuff is too hard either though.
For me causal content should be = as long as I have to pay attention or else I die I’m happy. What it shouldn’t be is a snooze fest where no one cares because nothing matters. That’s just boring, and people crying was in part to blame why the game became so brain dead.
Kicked my ass. Gonna practice some more today.
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