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  1. #1
    Player
    Kranel_San's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    1,001
    Character
    Krann Starwarden
    World
    Zodiark
    Main Class
    Reaper Lv 100

    Limited job concept: Adventurer

    Job name: Adventurer / Freelancer ( Couldn't decide between both )
    Job type: Limited ( Like Blue mage )
    Max level: Any non-current max. In EW case it 80

    Inspired by Freelancers from FFV. The adventurer/freelancer job derives its powers from the regular/unlimited job ( The non-BLU ). However, they must first meet certain requirements in order to gain said powers.


    Weapons & Gear
    Adventurers can also equip any kind of weapon & gear based on the unlocked jobs. Weapons are job-based while the gear is role-based. For example, if a player is an adventurer but has no tanks unlocked then they won't be capable of equipping any tanks' weapons & gears. However, upon unlocking WAR then they will be capable of equipping any tank gear & the WAR arms while still not capable of equipping PLD arms or DRK arms and etc...


    Stat points
    While the job is dependent on other jobs and their levels. It would also have its own level in order to gain stat points. A removed feature that would be exclusive to adventurers to allow players to make their own builds.


    Actions
    Adventurers can use any job actions and their respective LB if they're in the same or above the max level of adventurers. Otherwise, the adventurer will have no actions besides the auto-attack. For example, the suggested max level for the adventurer job is 80. If the player doesn't have any job at or above 80 then the adventurer job will have nothing. If the player has a dragoon at lv80 then the adventurer job can equip all of the dragoons actions. If they have a dragoon and a summoner then the adventurer job can have a mix of dragoon and summoner actions, and so on.
    Of course, the adventurer job will have an active actions feature, similar to the one BLU has, but not exactly the same. The active actions feature will limit the actions you have by giving each a certain value of points. Basic actions such as basic combo attacks will have low points, while the strong, high potency actions will have higher points, and obviously, the player will have to choose which action to activate and which to not.


    Bonuses
    Since the job is focusing on leveling other jobs in order to become more powerful. It feels only right for it to have bonuses for every maxed job ( Maxed in terms of being equal or higher than the adventurer job and not actually at max )
    Bonuses can be things such as 5% increase to hp or 5% increase in damage and etc...
    This will work as an incentive to level up more jobs even after having a consistent build you play with as an adventurer.


    Content
    Like BLU, adventurers will have their own achievements that require clearing ex trials and savage raids. However, the job is about mastery. So the achievements will not be about clearing alone, but also about...

    Extreme: For the extreme, it will be clearing the instance without any party member dying and getting an avoidable mechanic debuff
    Savage: For the savage, it will be about clearing the instance in a time limit.

    Both ideas were great to me so I couldn't decide. It can be one applying to all or both applying. Whichever the devs see fit to include


    Conclusion
    The adventurer job is about leveling other jobs, creating builds, and mastery. Its point is to give the players a feeling of being powerful after leveling their other jobs and to also benefit from them to do even-harder challenges that will require the players to do more things than seeking a clear.


    P.S
    If SE is reading this. I'd like to tell you that you can take the concept and work on it or even change in it. I just wanted to suggest the potential of having an adventurer/freelancer job in the game
    (5)

  2. #2
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,264
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    It appears SE actually did consider an unarmed 'Adventurer' class originally, according to a certain class design document that's been floating around on the internet for the past decade or so (back when 1.0 was still being developed), but for whatever reason they discounted the idea and went with a FFXI-style "choose your starting class at start and can change to any class whenever you want" idea instead (assuming said document is accurate).

    Hence because the idea is somewhat redundant and obsolete anyway with the ability to switch classes at will (BLU is only a limited Job to compensate for having to learn it's abilities from enemies which simply did not fit into the existing Armoury System), and because SE discounted just such an idea years ago, I do not see them looking at it again I'm sorry to say.
    (5)

  3. #3
    Player
    Kranel_San's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    1,001
    Character
    Krann Starwarden
    World
    Zodiark
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Enkidoh View Post
    It appears SE actually did consider an unarmed 'Adventurer' class originally, according to a certain class design document that's been floating around on the internet for the past decade or so (back when 1.0 was still being developed), but for whatever reason they discounted the idea and went with a FFXI-style "choose your starting class at start and can change to any class whenever you want" idea instead (assuming said document is accurate).

    Hence because the idea is somewhat redundant and obsolete anyway with the ability to switch classes at will (BLU is only a limited Job to compensate for having to learn it's abilities from enemies which simply did not fit into the existing Armoury System), and because SE discounted just such an idea years ago, I do not see them looking at it again I'm sorry to say.
    I know it's highly unlikely for SE to make an adventurer job, and many players will object to having another limited job. However, it was something in my mind so I had to post it
    (2)

  4. #4
    Player
    Ath192's Avatar
    Join Date
    Jul 2019
    Posts
    1,772
    Character
    Aries Helle
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    I think you just described us LOL. As long as I have a job leveled I can use that jobs weapons and glams, their LBs and actions lol. All they would have to do is add an achievement for not getting hit or dying in Ex or savage. Now if you want to have all the class abilities at once I'm gonna need more than 10 hotbars and special omni gear that gives me strength, intelligence, mind and Dexterity for any actions besides your main job to make any sense.
    (2)

  5. #5
    Player
    MsQi's Avatar
    Join Date
    Mar 2018
    Location
    Gridania
    Posts
    2,123
    Character
    X'lota Qi
    World
    Lamia
    Main Class
    Bard Lv 100
    Quote Originally Posted by Ath192 View Post
    I think you just described us LOL. As long as I have a job leveled I can use that jobs weapons and glams, their LBs and actions lol. All they would have to do is add an achievement for not getting hit or dying in Ex or savage. Now if you want to have all the class abilities at once I'm gonna need more than 10 hotbars and special omni gear that gives me strength, intelligence, mind and Dexterity for any actions besides your main job to make any sense.
    This is based on the Bare job from FF5, which I think was called Freelancer in some versions. The idea is you can choose from your full set of abilities, but not necessarily have all of them. He mentioned an interface like blue mage with limited slots or they could just let the action bars be the "limited slots".

    It would also allow for more glamour option at least outside of usual group content.
    (2)
    "A good RPG needs a healthy dose of imbalance."
    https://www.youtube.com/channel/UCuC365vjzBFmvbu6M7dB80A

  6. #6
    Player
    grinkdaboy's Avatar
    Join Date
    Dec 2018
    Posts
    852
    Character
    Viktor Fontaine
    World
    Balmung
    Main Class
    Blue Mage Lv 80
    i feel like they could build a relic zone around a limited job like adventurer/freelancer. you're given a baseline set of actions that let you fill a specific role adequately enough (healer, phys ranged, melee, tank) and then you get to unlock other job abilities to mix and match. kind of like blue mage except it's all drawn from preexisting job abilities
    (1)

  7. #7
    Player
    Sauteed's Avatar
    Join Date
    Mar 2020
    Posts
    373
    Character
    Oishi Tamanegi
    World
    Zurvan
    Main Class
    Lancer Lv 90
    Real talk, I feel like gameplay / feature wise, XIV is a massive step back from XI.

    XI tho, feels so archaic, and rigid to play by "today's" standard. It's filled with exploits / hacking on a scale XIV never thought was possible. Let me say, I know people that have legit had a lot of mexican food in that game. Lots of tacos. Lots. Tacos. Mexican. Food. Let that sink in. It's basically you eat tacos or you're not playing that game. At least on the Asura server. I'm taco free. Tamanegi not playing XI. And a game I loved WAY more than XI for many years longer, was Ultima Online, which apparently was some minimal level of inspiration for Yoshida. (I can't really see any similarities between XIV and UO at this time).

    And I bring this up because "adventurer" class is basically UO, but imagine in a non-limited manner. Being able to have a main/sub job was awesome in XI but.... Imagine having no class, you're just thrust into the world, you get 720 skill points to distribute among a couple dozen skills (120 being the max you're gonna get after getting a power skill for a particular stat, 100 for non "ps'd" skills) and 3 primary stats to raise in whatever amount (up to 125) you want at a overall cap of like 250 points maybe 255 if you did something later on. instead of you're a dragoon with the same exact moves going on 100% you cannot deviate from dragoon #35834943 or dragoon#3484939, you're just a dragoon, you hit 123457 and sometimes Y, and that' sit boe. Boring as hell. Big time. Look at my levels dude. There is literally no comparison. But like XI, UO is filled with um.. "exploits" and hacks like razor and you get told you're a stupid *expletive* pos if you won't use it. Oh and join their private server over and over. Be sure to visit ******.com to buy your gold too. And I like isometric style (UO isn't even isometric it's 2.5D as described from the original graphical artists), but I liked UO's graphics. I liked having my paper doll open like 100% of the time, and being able to macro gear on during whatever situation sort of like the hacks XI has where you gear swapping more than what you can actually make in an in-game macro, UO supported mighty macros kind of before the genre even existed. And I'm going straight loony talking about all that, because I'd LOVE for XIV or some other "new" game to capture these kinds of elements at least in a side content kind of way. Eureka not really doing it for me in XIV. Bozja in my honest opinion is sucky and some of the most boring and un-inspired go grind because um.. yeah content imaginable. Horribly boring.

    It just really makes me stop and think about how extremely bland the dev team thinks the average player wants their content. I hate gear treadmill, I'm not even in the same building as that treadmill. On the flip-side I like glam, I'm all up in that glam house, glamming multiple hours a day sometimes, looking through things I even forgot I put in my glamour chest and thinking yeah, I'm using that. Little tinges of that kind of creativity in this game are like little sparks of hope someone or maybe some few on the team are actually gonna persuade someone one day to make this game a bit more "adventury" than it currently is. This is like the most no risks, boring bland "normal" gameplay experience you can get. Everything is equalized, every healer has an aoe, and a single target dps option, to contribute. Every tank has some form of invincibliity for a limited time on a long cool down. Every DPS is measured against other DPS. There are no status ailments you can give anymore, no more blind, no more inflicting paralyze, nor more doing much of anything other than DPS DPS DPS DPS DPS DPS DPS bruh DPS. Y u no dps while you dps'ing in this dps game. Bro. you don't need to inflict blind to dps. you don't need to sleep an add to dps. Bro. u suck herpderp y u no using pwogwam.

    I remember when they took the ability away for people to let titan-egi tank for summoners. I knew a few who were flippin furious. They didn't make this change of making pet emnity hate be pointed to the summoner because they were solo'ing dungeons or POTD easily. They did it because summoners were destroying Savage content at the time. People can say only 2% of the player base messes with savage or whatever else, but the fact they didn't do anything other than the most basic and in my opinion ridiculous thing they could do to "fix" that was telling me that this team doesn't know how to create engaging and mentally stimulating content on the "end game" level. And I further more came to this conclusion when I saw the battlefields, there is no "randomness" to anything you know exactly what is coming at whatever % a boss is at, it's just stale, balless non-interesting gabbledegook. And in my opinion needs to be kicked to the kirb and innovated on. It's boring to me. And probably why that "2 or 3%" number gets tossed around. I'm thinking it's more like 5% (and I'll admit I have no basis for this number other than I know it's more than 2 or 3% but it's not 10%).

    In conclusion of my rambling, there's reasons why there is no "adventurer/multi-talented" job set. The team just has no idea how to implement in the current system without staying in this soulless godless gameplay style. I've been on the forums talking about how just totally boring dungeons are, how infrequently I'll even queue for one, and how infrequently I even do roulettes at all. Like I'm not playing this game for that at all. I'm logging in to chat with people I meet here and there, and deco fc chambers and fc rooms among various alts. And I have a LOT of fun doing that. And it's not getting nerfed, it gets buffed constantly, more stuff to toss in there, more people getting into it. It needs adjusting and a lot of help, but what is there is good and enjoyable for me and what I'd say is a MUCH larger portion of the playerbase than 2-8% that might or might not be participating in a savage content cycle. And I'm in no way saying the dev team is stupid. They're not. They are not talentless hacks either. I think what's happened was they got away from 1.0 and the mindset that lead to that style of game because well, in honesty it sucked. Badly. But they are so scared they put anything in the game "like" it, that they are clinging to the WoW-lite formula they based 2.0 on that they are finding more and more bland and uninspired ways to keep from being like XI than ever before. And at this point in the game's life-cycle I don't ever really see them going back and re-inventing the wheel in terms of gameplay mechanisms. They're just gonna run with it til "the end". I don't forsee the end coming soon for them, I'm not doom saying the game. I'm just saying, by and large this shit be boring.


    --- and way after edit, I don't want this to seem like I'm dumping on XIV, I wouldn't be paying a sub if I thought it was total shit. I don't. I do enjoy it. I just want to see it grow past baby's first mmo kind of spoon feed me gameplay for dumbasses.
    (2)
    Last edited by Sauteed; 02-11-2022 at 01:10 PM.

  8. #8
    Player
    Catwho's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    2,766
    Character
    Katarh Mest
    World
    Lamia
    Main Class
    Warrior Lv 100
    There was a user who bugged out logging into their old 1.0 character and couldn't equip a weapon when they tried to come back to 5.0 or 6.0

    They were stuck as a Level 0 Adventurer until a GM could escalate it and get it fixed.
    (1)

  9. #9
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,034
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Kranel_San View Post
    Adventurers can also equip any kind of weapon & gear based on the unlocked jobs.
    As I understand it, your equipped weapon defines your class in the system. You cannot pick up a sword without becoming a gladiator by holding it.

    It might be possible to have a class that can equip all gear (and probably not be allowed into dungeons), but they would need their own weapon type and probably a fixed set of animations when wielding it.


    Quote Originally Posted by Catwho View Post
    They were stuck as a Level 0 Adventurer until a GM could escalate it and get it fixed.
    Probably the adventurer class is programmed into the system exactly to stop it from having a breakdown if you manage to dequip your weapon somehow.
    (3)

  10. #10
    Player
    Lieri's Avatar
    Join Date
    Apr 2021
    Posts
    347
    Character
    Valesti Nibelung
    World
    Tonberry
    Main Class
    White Mage Lv 90
    Freelancer reminds me of actual freelancing. Please name it Adventurer should the idea ever comes into fruition.
    (0)

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