Quote Originally Posted by Denji View Post
tbh "dev team" is more than just programmer. there's voice actors, artists, 3D modelers, animators, advertisement, social media management, and like 500 people whose job is basically just tataru.

do we need more coders? probably not. more concept artists? no. but we definitely could use some 3d modelers to come in and fix a bunch of jank and we could use voice actors and have certain animations either fixed, improved or even added.
Hard agree, the game's success could be even bigger if they have more budget (this is up to SE since the dev team can't control how much they have to spend) on cleaning up the assets and working on making old work for current races and even clipping.

Entry work like making gear fit on all the races shouldn't be too difficult for an intern, newcomer even if they only worked on one race while someone is in charge of another.

The main dev team should be focused on working on the intensive parts of the game like combat design and new content.

I get that bigger doesn't translate to "better" but personally I don't think that the team spreading themselves so thin is healthy and even they need RNR.

On top of that, I honestly think the dev team could use some new eyes and opinions on balance changes.

Creativity be exhausted with how much they do on a day to day basis.

This is not to say that they're bad just that with a company as big as SE and how much money XIV brings (that they siphon for other projects) you'd think that they would at least give more budget for the dev team to expand.

It's not about throw more people at it so we can get more content, but rather, keep up the quality so the dev team doesn't pass out from exhaustion.