Results 1 to 10 of 13

Hybrid View

  1. #1
    Player
    Ayden's Avatar
    Join Date
    Jul 2011
    Posts
    89
    Character
    Dante Vigilante
    World
    Tonberry
    Main Class
    Miner Lv 43
    Quote Originally Posted by Tsumdere View Post
    Hey! Nice post! I like all of your suggestions, but would like to add a few of my own as someone who has been savage/ultimate raiding on MCH for many, many years.

    1. Allow the MCH to activate Pile Bunker and Crowned Collider manually. This gives more interaction with Queen and allows the MCH to feel the impact of the skills.

    2. Melee range chainsaw. This combined with MCH's desire to not drift a single millisecond would create a lot of room for optimization and skill expression.

    QoL Changes Suggested
    1. I do agree some interaction with the robot would be nice. But with how busy MCH is during hypercharge especially during even minute bursts, I don't see where we can manually activate queen's attacks without dropping some Ricochet and Gauss Round. In the end you are still pressing same amount of buttons during hypercharge.

    2. I am not sure why many like the idea of a melee skill. I personally find the Ifrit's gap closer skill very annoying, but you can still choose when to summon ifrit. As for MCH, our rotation is very static and we wont want to delay chainsaw, there might be time you are required to be at range to do certain mechanic - potential drift?
    (0)

  2. #2
    Player
    Ayden's Avatar
    Join Date
    Jul 2011
    Posts
    89
    Character
    Dante Vigilante
    World
    Tonberry
    Main Class
    Miner Lv 43
    Pet design is pretty bad in this game. However big the attacks our pet is doing they don't feel impactful and satisfied at all.

    How about turning ourselves into the robot and we shoot the rockets ourselves.
    (1)

  3. #3
    Player
    MerlinCross's Avatar
    Join Date
    Aug 2015
    Posts
    387
    Character
    Lavitz Orlandeau
    World
    Mateus
    Main Class
    Samurai Lv 80
    Op -

    1 - Wildfire CD; I’m not opposed to this though how would people feel about 2 Wildfire charges? I do agree for something that they seem to want us to try and squeeze out as much out of it as we can, simply having more instances to do so would help.

    2 - Wildfire Damage; I agree to the change, letting us get bonus damage with Crit direct hits but I feel it’s unfair to compare the ability to two cap stone attacks. Even with how much they seem to want to push it. Honestly buff the trait extra damage from 150 to 200 at least. Maybe 250 but that would depend on any CD changes.

    Quote Originally Posted by Tsumdere View Post
    2. Melee range chainsaw. This combined with MCH's desire to not drift a single millisecond would create a lot of room for optimization and skill expression.
    Would you like a hockey mask too?

    Flame thrower was horrible to fit in not just due to making the most out of the heat generation, why would you want to give us another awkward ability to fit in?

    Quote Originally Posted by Ayden View Post
    How about turning ourselves into the robot and we shoot the rockets ourselves.
    .... I’m done. I’m done. Just do whatever you want with the job just make it look cool, why not.

    We fought the weapons just give us Diamond to pilot.
    (1)

Tags for this Thread