People can't even tell anymore...
People can't even tell anymore...
That this is Ativan? The wording is kind of bait-ey but I happen to agree that there’s not a lot of good quality content for people who actually do want to waste time. Just some grinds that recycle tedious tasks over and over again. There’s plenty of quality content that’s basically good for one play through. The MSQ is fantastic but I’m not really inclined to play it again… I wish they put some of that effort into content with more replayability value.
They even cut and nerfed the giant time sinks like omitting an SHB deep dungeon and drastically reducing completion time for Bozja vs Eureka. I’m happy some things are practical, but there should also be significant things to do for people with the time to waste that are not simple achievements like kill 3,000 A ranks…
It’s possible a lot of people unsub from the game after the MSQ not because that’s what they would prefer to do, as people like to imply, but because they deem there isn’t enough quality content after the MSQ worth doing, so they move on until the next major patch. So by introducing more effort into engaging activities they could turn some of those temporary subs into more permanent ones, and make more money.
Funny. To me it seems that quality is constantly dropping on. Less gear sets, ear and tail holes not being made anymore, an example
Is this satire or is this serious?I'm tired of the team's unrelenting focus on quality above all else, to the point where so much of the budget is spent on squeezing that last bit of perfection out with diminishing returns. The fact that they promised to invest more into FF14 doesn't excite me at all when I feel that they are just going to pour more and more into the "Final Fantasy" part of the equation rather than the MMO part of the game. Or, even for the latter, more of the budget is going to be spent on making awesome scenes like riding on a whale or flying through Pagl'than, both of which are cool the first time but quickly lose their flavor, rather than actual gameplay.
I hope this game will expand the amount of content that it offers, because ShB felt like it offered almost nothing. Systems like New Game+ are not content, they are systems that recycle existing content. This game's quality is already pretty good and I honestly don't have many complaints with the game. But this game is not something you can even play for more than a week each patch. 6.05 barely lasted a week, for example.
They really should start thinking about quantity, and not just quality. I completely disagree with their blind focus on quality above all else. It takes more and more budget to increase quality past a certain point that could be way better utilized for quantity.
I am legitimately unsure.
Honestly, I don’t completely disagree with the op. I adored Shadowbringers and Endwalker, but they didn’t really work in the direction of solving the Themepark subgenre’s problem of disposable content.
I think the greatest strides they made during Shadowbringers in an attempt to solve this problem were in Bozja, and I’m genuinely looking forward to seeing if or how they expand on the concept in the future. That doesn’t mean Bozja was perfect, but I enjoy how even now it’s still a reliable option for leveling alts and just relaxing instead of focusing on dungeons.
Where is the quality recently though? Job design is in shambles, no new content outside of your regular stuff expected from a new expansion, viera and hrothgar suffering as always. There's no quality no quantity right now in the game so idk what are you talking about lol.
I mean, I do think the EW MSQ quality is astoundingly high. But the fact that they decided to push it back two weeks to absolutely polish the MSQ (which could also just be a lie to buy them time to figure out server infrastructure) speaks volumes of their overzealous pursuit of perfection to the detriment of efficiency.
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