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  1. #1
    Player SeiyaSoiya's Avatar
    Join Date
    Apr 2016
    Posts
    361
    Character
    Hariette Reina-cuento
    World
    Marilith
    Main Class
    Gladiator Lv 90

    Why do people stop doing the MSQ roulette once they get all their jobs to 90?

    Same with people who stop doing ocean fishing once they get their World-Class Troller title
    or people who stop doing potd when they get their Necromancer title

    Isn't this sort of content (roulettes, side content, deep dungeons) supposed to be insanely fun and done only for the sake of playing the game? Why do people stop doing it once they get their rewards?
    Only place I've ever seen this behavior was in looter shooter games like Warframe and Destiny and wow and it is a pervasive problem of content not being future proofed.

    Same goes for bozja and eureka, I believe castrum lacus litore died on the same patch it was released and required multiple buffs over the course of 5.x patches to make it populated, and same goes for delubrum reginae savage, which was dead 1 week after its release.
    (1)

  2. #2
    Player
    Hysterior's Avatar
    Join Date
    Jun 2012
    Location
    Ul'dah
    Posts
    2,439
    Character
    Larek Darkholme
    World
    Gilgamesh
    Main Class
    Sage Lv 100
    (78)

    Larek Darkholme @ Ragnarok

  3. #3
    Player Padudu's Avatar
    Join Date
    Jan 2022
    Location
    Ul'dah
    Posts
    1,120
    Character
    Padudu Moro
    World
    Zalera
    Main Class
    Paladin Lv 90
    People get bored of the content and move on? Doing roulettes, Eureka, Bozja every single day can lead to a burnout. I personally like doing them, heck I have an embarrassing amount of hours, but both Eureka + Bozja is a huge timesink and investment that not everyone wants to commit to.

    And idk, it's less populated for Bozja but I wouldn't say dead entirely
    (7)

  4. #4
    Player
    Illmaeran's Avatar
    Join Date
    Dec 2014
    Posts
    1,682
    Character
    Trachynwyda Fyreynwyn
    World
    Tonberry
    Main Class
    Marauder Lv 90
    It's normal for people to stop doing things once they've achieved the goal they're working toward. If I'm looking for a specific item from a dungeon I'll run that until I get what I want then move on to something else. It's a completely natural and acceptable behavior.
    (19)

  5. #5
    Player
    Senn's Avatar
    Join Date
    Aug 2012
    Posts
    1,751
    Character
    Leone Noir
    World
    Gilgamesh
    Main Class
    Red Mage Lv 65
    It can get boring doing the same content over and over again. I'm really enjoying this savage tier and looking forward to getting even more loot, but once you figure out all the mechanics, optimize your rotation, get your rewards, and beat it a few times, it's time to move onto something new.
    (4)

  6. #6
    Player
    Azuri's Avatar
    Join Date
    Dec 2021
    Posts
    769
    Character
    Azuri Aeru
    World
    Phoenix
    Main Class
    Red Mage Lv 90
    Because in the end, moment-to-moment gameplay just isn't compelling enough to keep enough players coming back to content regularly.
    (7)
    Last edited by Azuri; 02-09-2022 at 10:53 PM.

  7. #7
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Essentially the same as asking why the party stops once the kegs are dry.
    (22)

  8. #8
    Player
    Silica-chan's Avatar
    Join Date
    Apr 2015
    Posts
    477
    Character
    Rena Kangawa
    World
    Shiva
    Main Class
    Monk Lv 90
    I can only speak for myself but once I finished my goals in a piece of content, I will focus more of the limited playtime I have a day on my unfinished objectives.
    Naturally I go back to „completed“ content here and there, but not as frequend like I did if I was still chasing something.

    As for lack of future proofing I disagree to some level. I did the Dalradia instance with 3 people once, since you get insane buffs in those if only a few people join.
    Not a perfect solution, but at least something.
    (1)

  9. #9
    Player SeiyaSoiya's Avatar
    Join Date
    Apr 2016
    Posts
    361
    Character
    Hariette Reina-cuento
    World
    Marilith
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Silica-chan View Post
    I can only speak for myself but once I finished my goals in a piece of content, I will focus more of the limited playtime I have a day on my unfinished objectives.
    Naturally I go back to „completed“ content here and there, but not as frequend like I did if I was still chasing something.

    As for lack of future proofing I disagree to some level. I did the Dalradia instance with 3 people once, since you get insane buffs in those if only a few people join.
    Not a perfect solution, but at least something.
    is it really experiencing the content if you do it with a massive echo, completely nerfed and with a tiny amount of people or even solo?
    I could understand it if all you cared about is the rewards for doing that content, but is that really the kind of mentality we, as the FFXIV community, want to foster among our players?
    rewards oriented gameplay has destroyed many promising games, and many of them not even MMOs
    (0)

  10. #10
    Player
    Aurora_Sylphy's Avatar
    Join Date
    Feb 2022
    Location
    Gridania
    Posts
    19
    Character
    Aurora Sylphy
    World
    Zurvan
    Main Class
    Sage Lv 90
    Buddy, I don't mean to be rude, but while Roulettes are there to help players get through manually queued content (for story, side quest, whatever), no one is really owed others doing a roulette. MSQ Roulette is painful to do (less so Castrum then Praetorium) because it's mind numbingly boring. You sure as hell can bet that when I hit 90 on all classes I will probably never queue up for MSQ except in specific cases, those being when I'm doing with a friend who is doing it for levelling, or the rare occasion I make a friend who has yet to do it (or has yet to do it on an alt). Only exception would be the Moogle Treasure trove events, where I just run it daily once to accumulate tomes for the items I want. It's boring, it's dull, and the only reason 90% of the people do it is for the XP. Once that is gone, what rewards are left? Tome farming is done by spamming lv90 dungeons or other roulettes (for the non limited tomes). Cluster farming for materia is done by spamming levelling as an adventure in need. What other reason is there to queue up once the XP reward is not there anymore?

    As for Eureka, Bozja, etc, once that gear becomes invalidated, cosmetics or helping a friend are the only reason people would head back there (Bozja is a little different cause its still a great place to level from lv71-80), and not enough people chase cosmetics for the content to be worth it. I would love the set of Elemental Amour for several of my classes from Eureka. Unfortunately not enough people doing that to make the grind even semi worth it. Doing content for the sake of fun and doing the content is only worth it when the content is fun in some way. Bozja, Eureka, and MSQ Roulette are not. They're either a time consuming event, or a mind-numbing grind. Now should be doing content that has no reward be the norm? Maybe, but if so, but it needs to be made fun if there are no rewards
    (10)
    Last edited by Aurora_Sylphy; 02-09-2022 at 11:12 PM. Reason: spelling, grammar

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