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  1. #11
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    An upgraded character customisation system is my biggest desire for the game at the moment. The addition of the Midlander stubble really did a lot to excite me - and I think there's potential in adding new custom faces elsewhere to help mitigate some of the problems that exist with the older playable races. For example, if I could play a more classically handsome looking Highlander with actual eyebrows? I would do so. I'm pretty sure a lot of people would, actually.
    (6)

  2. #12
    Player

    Join Date
    Dec 2014
    Posts
    1,682
    I'd like to see the Adventurer's Guild become the central organization going forward with the PC returning to more of an adventurer/explorer role rather than The Savior of All Creation. This would allow for all sorts of cool interactions, horizontal progression, and a revival of the GC Squadron content. Rather than being forced into Trusts with MSQ characters, let us recruit and advance with our chosen compatriots.

    The Students of Baldesion could fill this role as well as we work to rebuild the organization as it's also an adventure/exploration/field research based group.

    6.1 is a good time to start wrapping up all the Scion character's stories and get them all out of the way for 7.0 and onward. They've had their time in the limelight and need to go away.

    Things to do over the next 10 years:
    1. Update the character creation system

    2. Update graphics or at least giving people an option to go with higher quality settings along the lines of mods while continuing to give people with lower-end machines the ability to play with current settings.

    3. Revamp the Deep Dungeon system to create an endless set of floors to progress though like the tower in Danmachi/Is It Wrong To Try Picking Up Girls In A Dungeon? Rather than having the floors all be the same aesthetic, use the environmental assets available to create unique floors each with it's own floor boss to defeat before progressing to the next. This would be something akin to a floor looking like the Black Shroud with creatures found in those zones and a Morbol floor boss, for example. I'd play TF out of something like this and am willing to bet a good portion of the player base would too; especially as an endgame/mid-patch option outside of raids. Just make sure to do away with the ethereal weapons or whatever they're called; let us use our own gear, get usable upgrades appropriate for the floor difficulty, and earn a non-limited currency with which to purchase gear and supplies.

    Making each floor procedurally generated would be ideal.

    4. Update the glamour system to accommodate a much larger amount of items or preferably, use a catalog system similar to LotRO and WoW.

    5. Housing. 'nuff said.
    (7)

  3. #13
    Player
    Seiori's Avatar
    Join Date
    May 2016
    Posts
    83
    Character
    Sieglinde Hresvelg
    World
    Jenova
    Main Class
    Red Mage Lv 83
    I would like to see a reputation system for the over world, like if you put in time doing fates, quest in a certain region you can gain points to how the locales see you (unique dialogue) outside of the more prominent npcs, small vendor prices drops on certain items. Regional inspired housing furniture items (Garlmald,Ishgard,Thavnir) glamour costumes, unique emotes. Just think the over world needs more work outside of fates would be nice.
    (1)

  4. #14
    Player KizuyaKatogami's Avatar
    Join Date
    Feb 2021
    Posts
    3,472
    Character
    Kizuya Katogami
    World
    Cerberus
    Main Class
    Conjurer Lv 81
    I would like a sign that shows our funds are actually going towards the game personally. Seeing less reused gear and music, and seeing more unique gear,dyable gear, more soundtracks, less downgrades etc. This game makes a lot of money, i don’t want to keep seeing downgrades every expansion.
    (12)

  5. #15
    Player

    Join Date
    Dec 2014
    Posts
    1,682
    Quote Originally Posted by Seiori View Post
    I would like to see a reputation system for the over world, like if you put in time doing fates, quest in a certain region you can gain points to how the locales see you (unique dialogue) outside of the more prominent npcs, small vendor prices drops on certain items. Regional inspired housing furniture items (Garlmald,Ishgard,Thavnir) glamour costumes, unique emotes. Just think the over world needs more work outside of fates would be nice.
    Regional FATEs would be an ideal mechanism to introduce glamours related to that area. We've got the system for regional "reputation" in place now, why not expand the narrative of it and let us earn small benefits from it. I like your idea of minor discounts from vendors, etc. There are plenty of assets currently in the game to allow for such things. To be frank, I'm not interested in getting that massive mount from doing a bajillion FATES, but I WILL do a bajillion FATEs if they'll let me buy quantities of cheaper things such as glamours, emotes, and furniture.
    (2)

  6. #16
    Player
    Seiori's Avatar
    Join Date
    May 2016
    Posts
    83
    Character
    Sieglinde Hresvelg
    World
    Jenova
    Main Class
    Red Mage Lv 83
    Quote Originally Posted by Illmaeran View Post
    Regional FATEs would be an ideal mechanism to introduce glamours related to that area. We've got the system for regional "reputation" in place now, why not expand the narrative of it and let us earn small benefits from it. I like your idea of minor discounts from vendors, etc. There are plenty of assets currently in the game to allow for such things. To be frank, I'm not interested in getting that massive mount from doing a bajillion FATES, but I WILL do a bajillion FATEs if they'll let me buy quantities of cheaper things such as glamours, emotes, and furniture.
    Yes that sounds good to me, maybe not just fate oriented but special daily repeatable quest can be introduced for battle classes and crafters to tackle as well.
    (0)

  7. #17
    Player
    Lauront's Avatar
    Join Date
    Jul 2015
    Location
    Amaurot
    Posts
    4,449
    Character
    Tristain Archambeau
    World
    Cerberus
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Illmaeran View Post
    I'd like to see the Adventurer's Guild become the central organization going forward with the PC returning to more of an adventurer/explorer role rather than The Savior of All Creation. This would allow for all sorts of cool interactions, horizontal progression, and a revival of the GC Squadron content. Rather than being forced into Trusts with MSQ characters, let us recruit and advance with our chosen compatriots.

    The Students of Baldesion could fill this role as well as we work to rebuild the organization as it's also an adventure/exploration/field research based group.

    6.1 is a good time to start wrapping up all the Scion character's stories and get them all out of the way for 7.0 and onward. They've had their time in the limelight and need to go away.

    Things to do over the next 10 years:
    1. Update the character creation system

    2. Update graphics or at least giving people an option to go with higher quality settings along the lines of mods while continuing to give people with lower-end machines the ability to play with current settings.

    3. Revamp the Deep Dungeon system to create an endless set of floors to progress though like the tower in Danmachi/Is It Wrong To Try Picking Up Girls In A Dungeon? Rather than having the floors all be the same aesthetic, use the environmental assets available to create unique floors each with it's own floor boss to defeat before progressing to the next. This would be something akin to a floor looking like the Black Shroud with creatures found in those zones and a Morbol floor boss, for example. I'd play TF out of something like this and am willing to bet a good portion of the player base would too; especially as an endgame/mid-patch option outside of raids. Just make sure to do away with the ethereal weapons or whatever they're called; let us use our own gear, get usable upgrades appropriate for the floor difficulty, and earn a non-limited currency with which to purchase gear and supplies.

    Making each floor procedurally generated would be ideal.

    4. Update the glamour system to accommodate a much larger amount of items or preferably, use a catalog system similar to LotRO and WoW.

    5. Housing. 'nuff said.
    I'd agree with this list. Ticks all the boxes. Personally I'd also like to see something like "savage" dungeons, and although they ruled it out in the past, they did say recently that they were looking at the topic again.

    At the moment I find myself doing FL a lot (maybe because I like the torture)... I'd say a better designed mass PVP system would be good but with the new mode coming, it's getting Yet Another Overhaul (tm) soon, so we'll see what comes of it.
    (6)
    Last edited by Lauront; 02-10-2022 at 12:19 AM.

  8. #18
    Player

    Join Date
    Dec 2014
    Posts
    1,682
    Quote Originally Posted by Seiori View Post
    Yes that sounds good to me, maybe not just fate oriented but special daily repeatable quest can be introduced for battle classes and crafters to tackle as well.
    Are you talking about an equivalent to Beast Tribe dailies or something else entirely? What I'm hearing is you're suggesting content that's a combination of parts of Beast Tribes and location restoration akin to Doma and Ishgard. It sounds like a rep grind with more quest options, am I understanding correctly?
    (1)

  9. #19
    Player
    Seiori's Avatar
    Join Date
    May 2016
    Posts
    83
    Character
    Sieglinde Hresvelg
    World
    Jenova
    Main Class
    Red Mage Lv 83
    Quote Originally Posted by Illmaeran View Post
    Are you talking about an equivalent to Beast Tribe dailies or something else entirely? What I'm hearing is you're suggesting content that's a combination of parts of Beast Tribes and location restoration akin to Doma and Ishgard. It sounds like a rep grind with more quest options, am I understanding correctly?
    yes something similar to a combination of Restoration and tribes.
    (0)

  10. #20
    Player

    Join Date
    Dec 2014
    Posts
    1,682
    Quote Originally Posted by Seiori View Post
    yes something similar to a combination of Restoration and tribes.
    I'd be down with that. We've already got the system in the form of GC daily turn ins, why not add the same for regional factions/cultures? That way battle classes could submit dungeon drops and crafters/gatherers could submit their respective items. Just imagine how much extra money they'd make if you could turn in items from retainer quick ventures like we can with GCs?

    At the moment I've got my retainers in a feedback look up Quick Ventures for Seal turn ins to get more Venture Tokens and Seals to buy the 3.0 and 4.0 pet/mount boxes. While I enjoy this to an extent "Gotta Catch 'em All!", I'd appreciate an expansion of this into regional factions for the reasons you mentioned in addition to FATE earned rep. Given the unlimited nature of FATE rep earnings, having large requirements for rep increase, or even something akin to a large number of rep ranks akin to GCs (but non-military) would be cool. Talk about a long-term progression thing with a large variety of options for rep earning!
    (1)

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