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  1. #11
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    I was honestly surprised when I didn't see CEs in 6.0. Such a shame. FATEs are are one of the most boring content there is in the game. You could repurpose dungeon bosses, give them a new paint of colour and synch them with the level of players. That alone would make it way more enjoyable than yet another FATE with the same enemy copied 30 times where all you do is press AoE#1 followed by AoE#2.
    (2)

  2. #12
    Player
    Arohk's Avatar
    Join Date
    Jul 2019
    Posts
    1,332
    Character
    Lucretia Ryusagi
    World
    Twintania
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Rufalus View Post
    It's basically just a big fate like archeotania with some mechanics. The only difference between existing big fates and CEs is difficulty and putting up a wall to limit the number of participants.

    And frequency, the way CE encounters work is a lot different from World Bosses, which lets be honest never ever spawn, i see one callout in maybe 3 months. because their spawn cooldown is so damn long and you also must complete a very long fate chain to get them spawned.

    CE require you only to kill a certain amount of specific enemies on the map (and the have maybe 1 hour cooldown max)

    Fates are super boring how they are now, if the open world worked more liek bozja/zadnor , that be really great.
    (0)

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