Sometimes technology improves (or minimum system requirements are changed) so what wasn't possible at the time asked becomes possible a couple of years later. PS3 support in ARR and Heavensward is a good example. Because the game had to be playable for those using PS3, there were some things they could not do. Once PS3 support was dropped, they started implementing some of the features that had been held back.
I don't think that's the issue in this case though. Critical engagements have the potential to end up disruptive to the other content already part of the open world. Compare that to Bozja where most of the activity in a zone revolved around getting the critical engagements to spawn. They're not going to remake the open world for the sake of critical engagements.
Players would also end up less happy if at most there was only a single critical engagement per zone to do. That would get stale quick.
Finally, what sort of reward structure would be implemented? There is no mettle/Resistance Rank to be earned for the open world. There are no Lost Actions so no use for Forgotten Fragments. You can't use a currency like Bicolor Gemstones that already exists. The majority of players would opt for doing easier content that already rewards those things, leaving few interested in continuing to do the Critical Engagements after the initial novelty period passed and those few would be split up into different zones all trying to get a critical engagement to spawn.
Critical engagements work in Bozja because you have a large number of players from multiple worlds funneled into a single instance for that exact purpose. It's not going to work if you have the same number of players split up over multiple zones on multiple worlds.
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