Quote Originally Posted by Isilud View Post
Hey all, I'm a games designer who likes to come up with jobs for XIV for some design practice. Been working on this recently with a friend of mine, saw the threads here about Beastmaster so thought I'd post: Beastmaster - recommend turning Print Layout off under View at the top.

There's some design notes at the bottom which should answer some questions, especially about number stuff which is all pretty arbitrary and needs balancing and iteration I wasn't able to do but the general feel is there.

Hope ya enjoy, looking forward to seeing what the XIV team come up with.
Really nice work on your document and your concept. I'm a big nerd for theorycrafting and do it all the time myself for XIV among other games as well. The document is clean, easy to read, and is well-organized in a way that makes understanding your idea very straightforward. There are a lot of great elements that build your concept, such as the paradigms that change your abilities similarly to Sage's Eukrasia, but on a more expansive scale.

Having said that, I feel like this is more of a "L'cie" job than anything else. It's very much a Fabula Nova Crystallis inspired job, and I'm not really sure if it's doing a lot of justice to the identity of the Beastmaster. Whips are a weapon that's become a hot topic recently in these types of discussions, and building something based on Type-0's Seven would be a fun and interesting place to build a new job from, but I think I'd personally prefer to keep the Beastmaster title open for other interpretations.