Page 4 of 4 FirstFirst ... 2 3 4
Results 31 to 33 of 33
  1. #31
    Player
    Kaedys's Avatar
    Join Date
    Oct 2021
    Posts
    92
    Character
    Kaedys Kor
    World
    Exodus
    Main Class
    Red Mage Lv 99
    Quote Originally Posted by Feronar View Post
    They should just do what WoW does and make it so when you buy a certain quantity of a stackable item, it automatically selects the lowest priced items on the market, gives you a price for those items, then lets you decide whether you want to buy them. For example, let's say you want to buy 50 iron ore. You select iron ore, type 50, and the game will automatically select the 50 cheapest pieces of iron ore available. Say there are 20 pieces for 2 gold each and 90 pieces for 3 gold each. It would select the 20 2-gold pieces and 30 of the 3-gold pieces, and give a total price of (20*2)+(30*3), or 130 gold.
    Better yet, how EVE does it. You list 99 pieces for, say 10 gil each, which is currently the lowest on the market. Someone comes in and wants to buy 20. 20 of your 99 are sold to them at 10 gil each, with the remaining 79 still remaining up for sale. Items posted for sale at the same price (ex. someone else comes in and posts some for the same 10 gil each) are served in FIFO order, while requests to buy items are filled lowest-to-highest. If someone tries to buy more than is available at a given price point, it buys the remainder at the next price point up. For example, if you have your 79 for sale at 10g each still, and Person B else comes in and posts 5 at 10g, and then Person C posts 5 at 9g each, and then Person D posts 99 at 11g each. Person E comes in and tells the MB they want to buy 99 of them. The first 5 come from the lowest order, Person C's at 9g each, 45g total. The next 79 come from your order, since it was the first posted at 10g, and the next 5 come from Person B's, also at 10g, 840g total. The remaining 10 come from Person D's order at 11g each (110g total), for a total cost of 995g, and the new lowest order is the remaining 89 of the original 99 posted for sale by Person D.

    Basically, full commodity market functionality. Doesn't make sense for things like mounts, minions, housing items, gear, etc, but for anything realistically intended to be generated and purchased in bulk (essentially anything in the consumables, crafting materials, dyes, materia, etc), it makes both purchasing and selling them much easier. It also removes the need to structure one's sell order quantities around likely buy order sizes, and if the MB interface auto-fills the current lowest price for that item, largely negates the "oh, hey, the current lowest sell order is for 3999, I'll post mine for 3000 so it'll sell faster!" silliness that can cut the price of a good by 80% in less than an hour, and then see it bounce right back up half a day later. Reducing market volatility in commodities is, imo, a very useful side-effect.
    (1)

  2. #32
    Player
    Hanayumi's Avatar
    Join Date
    Nov 2013
    Posts
    1,200
    Character
    Kara Dusksinger
    World
    Mateus
    Main Class
    Scholar Lv 100
    Personally love Bdos market style, mostly bring able to place orders, slapping down a high price on something I really want or need while also being able to see what is truely in demand and filling those orders out. Unfortunately dont think Bdos price brackets wouldnt work in FFXIV, considering how easy it is to gather/craft a lot of items, prices are surely going to always be crashing, where in BDO stuff is still walled off with stamina/time to a degree...
    (0)

  3. #33
    Player
    Lunalepsy's Avatar
    Join Date
    Mar 2016
    Posts
    1,140
    Character
    Yxiah Eruyt
    World
    Balmung
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by sharknado View Post
    You can't buy specific quantities and undercutting sometimes is really "quick". What if the marketboard work as a first-in-first-out system where buyer sees each price bracket and quantity available (not each listing) and then picks how much from given bracket wants to buy? Then the server would pull it from the list.

    Some additional anti-cheese/constant undercut rule should be there as well (like you can create a lower price X times a day while updating your price to lowest bracket is without restrictions).

    This could improve listing for mass-items as well as items bought in singular quantities.
    Eh, I don't think this will work here.
    (0)

Page 4 of 4 FirstFirst ... 2 3 4